CG Supervisor at One of Us – United Kingdom

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This job was posted on March 13, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

CG Supervisor at One of Us – United Kingdom

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One of Us Posted March 13, 2026
🇬🇧 United Kingdom No Longer Accepting Applications

The CG Supervisor leads the day-to-day CG work on the show, ensuring clear technical and creative communication, reliable delivery, and alignment with the VFX Supervisor’s creative vision. Working closely with department HODs and the Head of VFX, they maintain artistic cohesion, ensure effective inter-department handoffs, and escalate risks or blockers early.

Requirements

Duties:

Act as a key enabler of the VFX Supervisor’s creative vision, ensuring it is clearly understood and consistently delivered across CG disciplines.Oversee CG delivery across shots, sequences, or shows, ensuring work meets creative, technical, and workflow standards.Lead and support CG artists through clear direction, feedback, and mentorship, escalating resourcing or performance concerns when required.Provide clear creative guidance early to help teams converge on strong solutions, reducing unnecessary iteration.Maintain a strong understanding of the CG pipeline, ensuring data consistency, good scene structure, and reliable handoffs between departments.Drive CG dailies and rounds, evaluating work for creative intent, continuity, and technical compliance before downstream delivery.Work closely with all relevant departments, Production and pipeline to maintain alignment, efficient workflows, and clear expectations.Identify and resolve CG-related blockers, supporting scheduling, delivery planning, and early risk management.Contribute to pipeline evaluation and improvement, identifying opportunities for workflow optimisation, automation, and tooling.

Skills, Attributes And Experience

Strong cross-discipline CG experience across animation, FX, lighting, and environmentsSolid technical understanding of Maya, Houdini, and NukeStrong grasp of CG-to-comp handoffs, scene structure, and data managementStrong creative judgement with the ability to guide teams toward effective solutions, not just requests for revisionsProven ability to lead teams while balancing creative and technical prioritiesClear and effective communicator with artists, supervisors, and productionStrong organisational and prioritisation skills across multiple deliverablesSolutions-focused, adaptable, and calm under pressureDriven to improve workflows and standards with pragmatism and humilityCollaborative, self-aware leader able to work effectively across disciplines


One of Us is a London-based visual effects studio with credits on major feature films and streaming productions, specialising in creature work, environments, and compositing.


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