How to Get Hired at Elsewhere Entertainment
What Elsewhere Entertainment looks for in game artists, how the hiring process works, salary ranges by role, and how to build a portfolio for their unannounced AAA title.
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Art Style by Production
Understanding Elsewhere Entertainment’s visual language is essential before applying. Your portfolio needs to match the specific style of the project you are targeting.
Unannounced AAA Title
AAA Realism (inferred)No confirmed visual style. Based on the team’s Ubisoft background and Paramount IP backing, a cinematic, open-world or story-driven action-adventure aesthetic is likely. Character, environment, and animation work consistent with modern AAA standards is the safe preparation.
- AAA photorealistic or stylised-realism character work
- Large-scale environment and landscape art with Unreal Engine 5
- Cinematic animation quality: facial rigs, mocap cleanup, performance capture
- Technical art with UE5 pipeline and shader experience
The Elsewhere Entertainment Hiring Process
What to expect when applying to Elsewhere Entertainment as a game artist.
Application Review
Submit via LinkedIn or careers site. Elsewhere receives applications from experienced AAA artists globally. Portfolio screening is done by art directors — the bar is senior level AAA work.
1-4 weeksRecruiter Screen
A call with a recruiter to confirm level, availability, and location compatibility. Relocation support may be offered for Stockholm or Warsaw positions.
30 minutesArt Director Interview
A deep dive into your portfolio and production experience. Expect to discuss workflow, shipped title experience, and specific technical competencies.
60-90 minutesArt Test (for some roles)
Senior and specialist roles may include a focused art test or technical exercise. Given the studio’s stage, tests are typically scoped.
1-3 daysOffer
Offer made verbally then in writing. Elsewhere is a well-funded new studio with competitive package expectations.
1 weekSalary Ranges
| Role | Level | Salary (Est.) | Location |
|---|---|---|---|
| Artist | Senior | SEK 480,000 — 720,000/yr | Stockholm |
| Artist | Lead / Expert | SEK 720,000 — 950,000+/yr | Stockholm |
| Artist | Senior | EUR 45,000 — 70,000/yr | Warsaw |
| Artist | Lead | EUR 70,000 — 90,000/yr | Warsaw |
Portfolio Tips by Discipline
Animators
- Cinematic performance animation at AAA quality is the primary need
- Show mocap cleanup, facial animation, and full-body performance
- Gameplay locomotion and combat animation systems demonstrate production range
- Unreal Engine 5 animation retargeting and control rig experience is valued
Character Artists
- Creature and organic character work is explicitly in demand based on posted roles
- Show high-poly sculpting, clean game-ready topology, PBR texturing, in-engine presentation
- Shipped AAA creature credits are a strong differentiator
- Include wireframes and texture sheets alongside beauty renders
Environment Artists
- Terrain and large-scale landscape work is a specific posted need
- Show Unreal Engine 5 environments with procedural landscape and material blending
- Modular kit construction alongside hero asset work demonstrates production versatility
- Performance-aware work suited to open-world scale
Application Volume Reality
Elsewhere Entertainment hires almost exclusively at Senior, Lead, and Expert level. Applications without at least one shipped AAA title credit and 5+ years of professional experience are unlikely to advance. The studio is building a core team and has a high bar for every hire. This is not an entry point for early-career artists.
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Frequently Asked Questions
How do I get a game artist job at Elsewhere Entertainment?
Apply through their LinkedIn or careers site. The studio hires at Senior, Lead, and Expert level. Most roles require 5+ years AAA experience with shipped titles. Subscribe to ArtBlast to get notified when new roles post.
What game is Elsewhere Entertainment making?
An unannounced AAA title backed by Paramount Pictures. Founded by former Ubisoft senior executives.
What does Elsewhere Entertainment pay?
Stockholm: SEK 480K-950K+. Warsaw: EUR 45K-90K. The studio is AAA-funded and pays competitively.
Does Elsewhere Entertainment have a studio in Sweden?
Yes. HQ is in Stockholm. Second studio in Warsaw, Poland. Some US-based roles also available.
What engine does Elsewhere Entertainment use?
Unreal Engine 5, based on technical art requirements in published job descriptions.
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