How to Get Hired at Tripledot Studios

Studio Career Guide

How to Get Hired at Tripledot Studios

What Tripledot Studios actually looks for in game artists, how the hiring process works, salary ranges by role, and how to build a portfolio that passes their bar.

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Tripledot Studios at a Glance

Location
London UK
London UK, Barcelona Spain, Jakarta Indonesia
Studio Size
~400+ employees
Approx. headcount
Founded
2017
Years in industry
Known For
Mobile casual games (Woodoku, Solitaire, Backgammon)
Primary focus
Salary Currency
GBP / EUR
Primary pay currency

Art Style and Games

Woodoku Solitaire Grand Harvest Backgammon – Board Game 1010! Block Puzzle Game

Casual Bright Aesthetic

Tripledot games use a clean, friendly visual style — bright palettes, readable silhouettes, and satisfying animations. Assets need to read clearly on small mobile screens.

Unity-First Pipeline

All art is created for Unity. Artists must understand Unity material settings, sprite atlases, and mobile performance constraints (draw calls, texture compression).

UI/UX Integration

Mobile casual games live and die on UI clarity. Artists work closely with designers to create UI that guides players intuitively through the game flow.

VFX and Juice

Particle systems and screen-shake feedback are a core part of the Tripledot aesthetic. VFX artists create satisfying reward states that drive player retention.

The Hiring Process at Tripledot Studios

01

Application via Careers Portal

Apply at tripledot.com/careers. Roles are split by location — Jakarta for 3D roles, Barcelona for technical art, London for leads and product-level roles.

02

Portfolio Review

Art leads review your portfolio with a mobile lens — clean compositions, performant assets, readable art on small screens. Include in-game screenshots not just renders.

03

Art Test

Most roles include a brief art test. For 3D roles, expect a prop or character asset with Unity setup. For VFX, expect a particle system in Unity. Turnaround is typically 5-7 days.

04

Technical Interview

A call with the relevant art lead covering your pipeline, Unity experience, and how you approach mobile performance constraints (texture budgets, shader complexity, draw calls).

05

Offer

Tripledot is a well-funded studio — salaries are competitive for mobile. Confirm which office the role is attached to and whether hybrid or remote is available for your specific team.

Salary Ranges at Tripledot Studios

Estimates based on industry data, DB listings, and comparable studios. Actual offers vary by role seniority, location, and negotiation.

RoleLevelSalary (GBP / EUR)Location
3D ArtistMid-levelGBP / EUR 25,500 – 76,500London UK
3D ArtistSeniorGBP / EUR 30,000 – 90,000London UK
Technical ArtistMid-levelGBP / EUR 25,500 – 76,500London UK
Technical ArtistSeniorGBP / EUR 30,000 – 90,000London UK
UI ArtistMid-levelGBP / EUR 25,500 – 76,500London UK
UI ArtistSeniorGBP / EUR 30,000 – 90,000London UK
VFX ArtistMid-levelGBP / EUR 25,500 – 76,500London UK
VFX ArtistSeniorGBP / EUR 30,000 – 90,000London UK

Portfolio Tips by Discipline

3D Artists

Show mobile-ready assets: clean topology, good UV usage, optimized texture sets (512-1K textures), and Unity Material setups. Include screenshots from the Unity viewport.

Technical Artists

Deep Unity knowledge is mandatory — shader graph, particle system, animator controller, profiler workflows. Show how you solved a mobile performance problem.

UI Artists

Show UI systems at scale — menus, HUDs, reward screens. Tripledot games have rich UI layers. Include motion design or animation of UI elements if you have it.

VFX Artists

Show Unity particle systems with real in-game context. Reward states, combo animations, and environmental particles. Performance metrics matter — mention draw call counts.

Before You Apply

Tripledot Studios hires across multiple countries at different seniority levels. Most junior and mid roles are based in Jakarta. London roles trend toward senior and lead. Confirm the location match before applying.

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Frequently Asked Questions

What games does Tripledot Studios make?

Tripledot Studios makes mobile casual games including Woodoku (block puzzle), Solitaire Grand Harvest, Backgammon, and 1010! They are one of the fastest-growing mobile game studios in Europe.

What engine does Tripledot Studios use?

Tripledot Studios uses Unity for all titles. Artist roles require Unity experience — material setup, sprite workflows, particle systems, and performance profiling within the Unity editor.

Where does Tripledot Studios hire?

Tripledot has offices in London (UK), Barcelona (Spain), and Jakarta (Indonesia). 3D and VFX roles are often Jakarta-based. Technical Art and Lead roles are based in Barcelona or London.

What salary does Tripledot Studios pay artists?

London roles are estimated at GBP 40,000-70,000 for mid-level positions and GBP 70,000-90,000 for senior/lead. Barcelona roles are estimated at EUR 35,000-65,000. Jakarta roles follow local market rates.

Is Tripledot Studios a good place to work for game artists?

Tripledot is well-funded and growing. The casual mobile space has shorter production cycles than AAA, which means faster shipping and visible impact. The trade-off is working on IP that is metric-driven rather than creatively led.

Recent Openings

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