Remote Hard Surface Artist Jobs
Find remote hard surface artist jobs from game studios worldwide. Work from anywhere as a hard surface artist. Junior to lead hard surface, FPS, and prop weapon roles at AAA and indie studios hiring remotely. Updated daily.
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Remote Hard Surface Artist Roles We Cover
We curate remote hard surface art positions from studios hiring worldwide.
Remote Hard Surface Artist
Junior Remote Hard Surface Artist
Senior Remote Hard Surface Artist
Lead Hard Surface Artist
Remote Hard Surface Hard Surface Artist
Remote Weapon Prop Artist
Remote FPS Hard Surface Artist
Remote Weapon TD
Studios Hiring Remote Hard Surface Artists
Remote hard surface artist roles appear across AAA shooters, action-RPG developers, and remote-first studios, including:
Remote Roles Fill Fast
Remote hard surface artist positions attract a global applicant pool. Apply in the first 24 hours. ArtBlast sends remote roles the moment they post, with a Discord live feed you can filter by remote.
Remote Hard Surface Artist Salary Ranges
What remote hard surface art roles typically pay in the game industry.
*US market rates. Some studios apply geographic pay adjustments for remote employees outside major metro areas.
What Studios Look For in Remote Hard Surface Artists
Remote hard surface artist roles demand precision hard surface modeling and texturing alongside the discipline to hit production specs remotely.
⚔️ Core Weapon Skills
- Maya hard surface modeling
- ZBrush high-poly sculpting
- Substance Painter PBR texturing
- Blender modeling
- Retopology and LOD creation
🌍 Remote-Specific Skills
- Async reference and feedback reviews
- Detailed WIP documentation
- Self-directed polycount targets
- Perforce/Git version control
- Written communication with art directors
🎯 Advanced Techniques
- First-person weapon modeling (FPS scale)
- Animated weapon part modeling
- Engine integration and rigging prep
- PBR material calibration
- Wear and damage texture storytelling
💡 What Gets You Hired Remotely
- Wireframe and texture breakdown shots
- FPS and third-person weapon examples
- Realistic and stylized range
- Previous remote work experience
- Shipped game credits
Remote Hard Surface Artist Jobs FAQ
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