Activision Jobs

Santa Monica, CA · Quebec City, CA · Updated Daily

Activision — Game Art Jobs

Activision and its subsidiary studios (Infinity Ward, Beenox, High Moon Studios) hire game artists across animation, technical art, environment art, and concept art. Home of the Call of Duty franchise and Warzone.

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Studio at a Glance

Founded
1979
Headquarters
Santa Monica, CA
Key Studios
Infinity Ward, Beenox, High Moon
Parent Company
Microsoft / Xbox
Known For
Call of Duty, Warzone
Art Roles in DB
7 recent listings

Art Disciplines Hiring

Based on recent job listings.

🏾 Animation
⚙ Technical Art
🌎 Environment Art
🎨 Concept Art
☀ Motion Design

Recent Roles

Roles posted in the last 90 days.

Expert Gameplay Animator Expert
Senior Gameplay Animator Senior
Principal Animator Lead
Senior Environment Artist Senior
Technical Artist Mid
Associate Technical Artist Associate
Associate Artist, Motion Design Associate

Salary Ranges at Activision (US)

Based on salaries disclosed in recent Activision job listings.

Senior Gameplay Animator$80,800–$149,400
Expert Gameplay Animator$97,200–$179,900

USD. Data from recent Infinity Ward job postings. Canadian Beenox roles are in CAD.

What They Look for in Your Portfolio

🏾 Animators

Activision animation is gameplay-first. Show combat, traversal, and procedural blending. MotionBuilder proficiency is often listed as required. Strong mocap cleanup examples help. Call of Duty is fast-paced and grounded, not stylized.

⚙ Technical Artists

Activision TAs work at scale across multiple studios. Show Python scripting, asset pipeline tools, and shader work. Familiarity with proprietary engine workflows is a plus, but demonstrated problem-solving transfers across engines.

🌎 Environment Artists

Call of Duty environments skew realistic and high-detail. Show urban destruction, modular kit construction, and photorealistic texturing. Warzone maps are large-scale, so layout and LOD thinking matter.

🎨 Concept Artists

Activision concept art spans military realism to sci-fi for newer titles. Show versatility: vehicles, characters, environments, and hard surface. Production-ready callout sheets are expected at senior level.

Recent Job Listings

These roles were recently posted. Apply links are exclusive to ArtBlast subscribers.

Senior Gameplay Animator Infinity Ward (Activision) · United States · $80,800–$149,400
Expert Gameplay Animator Infinity Ward · United States · $97,200–$179,900 · Apply link for subscribers
🔒
Principal Animator (Animateur.trice principal.e) Beenox · Quebec City, Canada · Apply link for subscribers
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Senior Environment Artist Beenox · Quebec City, Canada · Apply link for subscribers
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Technical Artist High Moon Studios · United States · Apply link for subscribers
🔒

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Art Jobs FAQ

Does Activision hire remote game artists?
Most Activision studio roles are on-site in California or Quebec. Some hybrid arrangements exist for technical art and concept roles. ArtBlast subscribers get notified immediately when any Activision remote art role posts.
What art roles does Activision hire for?
Activision and its studios regularly hire Gameplay Animators, Technical Artists, Environment Artists, Concept Artists, and Motion Designers. Call of Duty studios lean toward animation and technical art.
What does Activision pay game artists?
Senior Gameplay Animator roles at Infinity Ward range from $80,800 to $149,400/year. Expert Gameplay Animator roles go up to $179,900/year. California salaries are at the high end.
What software does Activision expect artists to know?
Key tools include Maya and MotionBuilder (animation), Substance 3D, ZBrush, and Python scripting. Familiarity with Unreal Engine or proprietary engine workflows is expected.
How do I get hired at Activision?
Activision roles are competitive and close fast. Apply within the first 24-48 hours of a listing going live. ArtBlast subscribers get Activision and Call of Duty studio roles the moment they appear.