Pingle Studio is a AAA co-development studio based in Ukraine with credits on Far Cry, Warhammer 40K: Darktide, Grounded, and Atomic Heart. Open roles focus on 3D art, vehicle art, materials, lighting, and VFX.
3D ModelingVehicle ArtMaterial ArtLightingVFXTechnical Animation
3D ArtistJunior
3D ArtistMid
3D ArtistSenior
Vehicle ArtistMid
Vehicle ArtistSenior
Lighting ArtistMid
Lighting ArtistSenior
Technical ArtistSenior
Technical ArtistLead
VFX ArtistMid
Salary by Seniority
Junior 3D ArtistUSD $15K-$30K/yr
Mid 3D / Vehicle ArtistUSD $30K-$55K/yr
Senior 3D / Material ArtistUSD $50K-$75K/yr
Lead / Senior TAUSD $65K-$90K/yr
Salary reflects Ukraine cost-of-living rates. USD remote roles may vary. Pingle salaries are lower than Western equivalents but competitive within the Ukrainian market.
Portfolio Tips
AAA 3D Asset Quality
Focus on hyper-realistic texture work and clean topology. Pingle produces hard-surface assets, vehicles, and environments for AAA titles. Show assets at a quality level comparable to shipped AAA games.
Vehicle and Hard Surface
Vehicle art is one of Pingle’s strongest disciplines. Show complete vehicles with accurate mechanical detail, clean UV unwraps, and PBR texture breakdowns. Historical or modern military vehicles are especially relevant.
Technical Pipeline Work
Pingle values artists who understand the full pipeline from concept to engine. Show Unreal Engine or Maya work with LOD chains, collision meshes, and engine-ready assets rather than portfolio renders only.
Is Pingle Studio still operating during the ongoing conflict in Ukraine?
Yes. Pingle Studio has continued operations with a distributed remote model. Many staff work remotely from Ukraine and internationally. Project continuity has been maintained throughout.
Do I need to be based in Ukraine to work at Pingle Studio?
No. Pingle hires globally for remote roles. Proficiency in English is required. Some production roles are based in Dnipro, but remote positions are available in most disciplines.
What AAA projects has Pingle Studio worked on?
Pingle has co-dev credits on Far Cry (Ubisoft), Warhammer 40K: Darktide (Fatshark), Grounded (Obsidian / Xbox), Atomic Heart (Mundfish), and various other unannounced AAA productions.
Are Pingle Studio salaries competitive?
Salaries are competitive for the Ukrainian market and reflect local cost-of-living. They are lower than equivalent roles at Western studios. Many artists use Pingle to build AAA co-dev credits before moving to higher-paying studios internationally.
What software does Pingle use in production?
Maya and Blender for modelling, ZBrush for sculpting, Substance Painter and Substance Designer for texturing, Houdini for VFX and technical art, and Unreal Engine 5 as the primary game engine.