Cloud Imperium Games
Game Art Jobs
CIG is building Star Citizen and Squadron 42, two of the most ambitious games ever made. The art team spans 5 global offices and is one of the largest per-project headcounts in the industry.
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Studio at a Glance
Art Disciplines Hired
Recent Roles
Salary Ranges
UK salary ranges based on market data for Manchester and London game studios. CIG does not publicly post salary on most roles.
What CIG Looks for in Your Portfolio
💥 VFX Artists
Cinematic-quality VFX breakdowns. Real-time particle systems, explosions, and spaceship effects. Show both gameplay and hero-moment VFX if possible. Unreal Engine experience is a strong plus.
🌍 Environment Artists
Sci-fi / hard surface environments with strong modular kit construction. Demonstrate tiling textures, trim sheets, and PBR workflow. Star Citizen's world is hyper-detailed, so high-poly and baked assets go far.
🧑 Animators
Facial performance and cinematic animation are heavily weighted. Show motion capture cleanup alongside keyframe work. Technical Animators should show rigging pipelines and in-engine implementation.
⚙️ Technical Artists
Pipeline tools, shader development, and performance optimization experience. CIG's scale demands artists who can bridge art and engineering. Python/Lua scripting for tool development is a real differentiator.