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This job was posted on March 27, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

FX Houdini Artist at CoSA VFX – United States

CoSA VFX Posted March 27, 2026
🇺🇸 United States 95,000 USD to 170,000 USD per year Entry level No Longer Accepting Applications

CoSA VFX has a short-term, remote opportunity for an experienced FX Houdini Artist with its US-based studio. Reporting to the Global Head of CG, top-level FX skills, collaboration within a team and creative problem-solving on tight production schedules are a must. CoSA VFX is an award-winning, fast-paced and highly collaborative studio focusing on photo-real visual effects across feature, streaming and network television projects. RESPONSIBILITIES: · Collaborate with VFX, CG, and department supervisors to deliver FX that meet creative vision, technical requirements, and production deadlines. · Create a wide range of FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction. · Develop and refine procedural FX setups that are efficient, scalable, and adaptable by other artists · Work from scratch or enhance existing setups, optimizing for performance, caching, and rendering · Maintain consistency with established art styles while adapting to the creative needs of individual projects · Participate in reviews and critiques, providing solutions to enhance quality and efficiency · Research and collect reference material to guide look development ·Troubleshoot and resolve technical and artistic challenges, collaborating across departments for seamless integration of FX into shots REQUIREMENTS: · 4+ years of professional experience in film, streaming episodics, cinematics, or high-end commercials · Proven experience producing FX such as smoke, fire, clouds, water, steam, magical effects, and destruction · Strong understanding of simulation techniques, procedural workflows, and FX optimization · Proficiency with one or more industry-standard renderers (e.g., Karma XPU, Redshift, V-Ray, Mantra) · Working knowledge of production tracking tools such as Ftrack, ShotGrid, or equivalent · Ability to adapt to various art styles and quickly learn new tools and pipelines · Excellent problem-solving skills, attention to detail, and ability to work efficiently under tight deadlines PREFERRED SKILLS: · Python and HOM scripting; VEX experience a plus · Procedural shader creation and USD-based FX workflows · FX concept art skills for pitches and look development · Compositing experience in Nuke


CoSA VFX is a Los Angeles-based visual effects studio delivering high-end VFX for feature films, episodic television, and streaming productions.


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