How to Get Hired at Behaviour Interactive
How the Dead by Daylight studio hires artists in Montreal: the interview steps from its own careers page, pay benchmarks, internships, and what your portfolio needs to show.
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Behaviour Interactive at a Glance
Where Behaviour Hires Artists
Behaviour runs live games and new projects at the same time. Knowing which team is hiring tells you what kind of portfolio to send.
Dead by Daylight
Character, Environment, Tech AnimationMost current art hiring is for Dead by Daylight, the horror game Behaviour launched in 2016. Senior character artists make realistic characters, clothing, hair and cosmetics from concept to Unreal Engine, and environment artists build modular, metric-based kits with trim sheets and PBR materials.
- Realistic horror characters and cosmetics
- Modular kits and trim sheets
- Baking, seams and optimization
- An Unreal Engine pipeline
7 Days to Die
Character Art, UnityBehaviour bought The Fun Pimps, the team behind 7 Days to Die, in March 2026. Montreal is hiring character artists for the open-world survival game's realistic survivors and zombies, built in Blender and ZBrush and integrated into Unity.
- Realistic survivors and zombies
- Blender, ZBrush, Substance and Marvelous Designer
- Unity integration
- An open-world survival game
New Games
Exterminauts, Blight: SurvivalBehaviour revealed Exterminauts, a gritty third-person co-op shooter with what it calls blue-collar sci-fi DNA, in August 2026, and publishes Blight: Survival, a medieval action-horror game. A Montreal technical animation role is also open on an unannounced project.
- Exterminauts, due in 2027
- Blight: Survival (publishing)
- Darkest Dungeon through Red Hook Studios
- An unannounced Unreal Engine project
The Behaviour Interactive Hiring Process
Behaviour's careers page describes its hiring process in these steps.
Application and Selection
Recruiters review applications, oversee technical tests, run phone interviews and schedule on-site interviews. Apply only through Behaviour's official careers site, because fake Behaviour job offers are circulating.
Official site onlyInterviews
Depending on the role and project, expect up to three interviews, and you may be asked to complete a technical test. The recruiter also checks references and agrees a start date with you.
Up to three interviewsFinal Selection
Two or three candidates are seriously considered for each role. Candidates who are not selected are contacted, and their resumes are kept on file.
You hear back either wayOffer and Onboarding
An offer is made and onboarding starts once it is accepted. For applicants outside Canada, the Immigration and Mobility team first checks whether a work permit is feasible, and after an offer helps with permits, airport transport and temporary housing.
Relocation supportSalary Benchmarks for Behaviour Roles
Behaviour does not publish pay ranges in its job postings. For orientation, these are ArtBlast's Canada salary bands for the roles Behaviour hires most, in CAD per year.
| Role | Level | Canada Range |
|---|---|---|
| Character Artist | Mid-level | CAD $59,000 to $81,000 |
| Environment Artist | Mid-level | CAD $61,000 to $83,000 |
| Senior Character Artist | Senior | CAD $86,000 to $140,000 |
| Senior Environment Artist | Senior | CAD $91,000 to $126,500 |
| Senior 3D Animator | Senior | CAD $91,000 to $132,000 |
| Senior VFX Artist | Senior | CAD $119,500 to $167,500 |
| Senior Technical Artist | Senior | CAD $123,500 to $177,500 |
These are market bands across Canada from ArtBlast salary data, not Behaviour's own figures. Behaviour's recruiters advise being ready to discuss your salary expectations in the interview.
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What Your Portfolio Needs to Show
Behaviour's recruiters ask for a portfolio link that works (test it in different browsers), a resume of about two pages that lists the games you shipped, and only work that matches the job.
Character Artists
- Realistic character art and game-ready assets
- Clothing, hair and cosmetics
- Maya or Blender, ZBrush and Substance Painter
- Unreal Engine for Dead by Daylight, Unity for 7 Days to Die
- Marvelous Designer for 7 Days to Die
Environment Artists
- Modular, metric-based kits
- Trim sheets and PBR materials
- Baking, texture seams and optimization
- Maya, Substance Painter and Designer, ZBrush
- Clear communication in French and English
Animators and Technical Animators
- A solid grasp of animation principles
- Unreal Engine 5 AnimBlueprints, Control Rig and IK Rig
- Motion Matching as a plus
- Maya, Python and MEL
- MotionBuilder for some roles
Timing Matters at Behaviour
Behaviour's Montreal openings in October 2026 are mostly senior roles, and its paid internships open about three months before each session. ArtBlast sends new Behaviour postings to subscribers the morning they go live, so you can apply while the shortlist is still forming.
Frequently Asked Questions
Where is Behaviour Interactive located?
Behaviour's headquarters and main studio are in Montreal, Quebec, in the Mile-Ex area. It also has studios in Toronto, Rotterdam and Middlesbrough in the UK, and owns Red Hook Studios in Vancouver and The Fun Pimps in Texas. Its art roles live in October 2026 are in Montreal.
Does Behaviour Interactive allow remote work?
Behaviour works hybrid. Its careers page says staff work from home on Mondays and Fridays and in the office Tuesday to Thursday, and every posting live in October 2026 is tagged hybrid, Montreal.
How much does Behaviour Interactive pay?
Behaviour does not publish pay ranges in its postings. ArtBlast's Canada salary bands put character artists at CAD $59,000 to $81,000 and senior character artists at CAD $86,000 to $140,000 a year, but Behaviour's own offers depend on the role and your experience.
Does Behaviour Interactive have an art test?
Behaviour's hiring process says you may be asked to complete a technical test depending on the role and project, as part of up to three interviews. Its job postings do not describe the format.
Does Behaviour hire artists from outside Canada?
Yes. For applicants outside Canada, Behaviour's Immigration and Mobility team first checks whether a work permit is feasible, and after an offer it helps with work permits, airport transport, temporary housing and basic services.
Does Behaviour Interactive offer internships?
Yes. Behaviour takes more than 70 paid interns a year in Montreal, Toronto and Rotterdam, in sessions of three to six months, with openings posted about three months before each session. Art internships need a portfolio, and you must already hold a valid work permit.
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