Studio Hiring Guide
How to Get Hired at
WB Games Montreal
The studio behind Gotham Knights and Batman: Arkham Origins. Building AAA open-world games in Montreal, Canada.
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Art Style Across WB Games Montreal’s Games
WB Games Montreal builds dark, urban open worlds rooted in DC Comics visual language. Their art combines comic book aesthetic with AAA photorealistic detail.
Open-World Gotham City at Night
An entire playable Gotham City requiring massive environmental scale: skyscrapers, slums, underground tunnels, rooftops. The art team created thousands of unique props and building facades while maintaining a cohesive dark neo-gothic aesthetic.
Atmospheric Noir & Christmas Gotham
A prequel to Arkham Asylum set in a snow-covered Gotham on Christmas Eve. The environment team built on Rocksteady’s Arkham visual foundation while establishing WB Montreal’s own voice through its colder, more desolate city feel.
Comic Book Characters in AAA Quality
Batman, Nightwing, Batgirl, Red Hood, Harley Quinn, Mr. Freeze. Each requires a distinct character silhouette, costume detail and material complexity. Character artists work from DC Comics canon while adapting designs for real-time rendering.
Unannounced DC Projects
WB Games Montreal has been growing its team steadily since Gotham Knights. Current hiring suggests a new project in pre-production. DC IP access means future titles will likely remain within established superhero universes.
How WB Games Montreal Hires Game Artists
WB Games Montreal runs a standard AAA studio hiring process. Unreal Engine experience is a strong plus given their pipeline.
Online Application + Portfolio
Applications go through WB Games’ careers portal. Your portfolio is reviewed by the art team before any response. Tailor your submitted work to match WB Montreal’s dark, detailed, open-world aesthetic. A portfolio link is more important than your resume at this stage.
Recruiter Screen
A short call from WB Games HR covering your background, experience, location and availability. WB Montreal is Montreal-based and most roles require relocation. Canada’s Global Talent Stream and Quebec PNP are common pathways for international hires.
Technical Interview with Art Lead
A portfolio walkthrough with an art lead or director. You will be asked to explain your process in detail: how you approach scale, how you respond to reference, and how you solve production problems. Unreal Engine proficiency is tested here.
Art Test
Environment and character roles typically include an art test. WB Montreal’s tests are environment-focused for world-building roles and character-focused for character artists, usually with clear briefs and 3-7 day windows.
Final Interview + Offer
A final conversation with the discipline director or studio leadership. Offer is made in CAD. WB offers strong benefits including Warner Bros. corporate benefits package and relocation support for international hires.
WB Games Montreal Artist Salary Ranges
WB Games Montreal pays in CAD. Montreal has lower cost of living than Toronto or Vancouver and strong Quebec provincial game industry tax incentives.
| Role | Seniority | Salary Range |
|---|---|---|
| Environment Artist | Junior | CAD 55K – 70K |
| Environment Artist | Mid | CAD 70K – 95K |
| Environment Artist | Senior | CAD 95K – 130K |
| Character Artist | Junior | CAD 52K – 68K |
| Character Artist | Mid | CAD 68K – 92K |
| Character Artist | Senior | CAD 92K – 125K |
| Technical Artist | Mid | CAD 75K – 100K |
| Technical Artist | Senior | CAD 100K – 135K |
Portfolio Tips for WB Games Montreal Applications
Environment Artists
- Show large-scale open-world environments, not just hero pieces
- Include night scenes with artificial lighting
- Demonstrate modularity: tileable facades, kit-bashed prop systems
- Unreal Engine open-world pipeline experience is a major differentiator
Character Artists
- Show superhero costume work with hard-surface and fabric complexity
- Demonstrate realistic facial anatomy for AAA characters
- DC character redesigns in your portfolio show direct relevance
- Include damage states or hero vs. NPCs to show range
Concept Artists
- Urban architecture concepting is core to WB Montreal projects
- Show both wide-view environment concepts and detail passes
- Vehicle and prop design for the DC aesthetic valued
- Demonstrate rapid iteration ability alongside high-detail finals
Technical Artists
- Unreal Engine 4/5 proficiency is essentially required
- Blueprint visual scripting for gameplay-adjacent art tools
- Open-world streaming and LOD optimization experience valued
- Python pipeline tooling is standard in WB Games’ pipeline
WB Games Montreal is building toward a new unannounced project
Gotham Knights shipped in 2022. The studio has been in a growth and pre-production phase since then. This typically means art roles opening across all disciplines as production begins to ramp. WB corporate budgets can extend or delay projects, so always confirm production status with the recruiter before committing to a long hiring process.
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Frequently Asked Questions
Does WB Games Montreal require French?
French is not required for technical art roles. Quebec law requires French to be the working language of the studio in principle, but WB Montreal operates in English for most production work. Some Quebec government grant requirements may apply.
Does WB Games Montreal sponsor visas?
Yes. WB Montreal actively recruits internationally using Canada’s Global Talent Stream (2-week processing) and Quebec PNP. Montreal is one of Canada’s most accessible cities for international game art hires.
What engine does WB Games Montreal use?
WB Games Montreal uses Unreal Engine. Gotham Knights was built on UE4 and future projects are expected to use UE5. Unreal proficiency is expected for most production art roles.
How does WB Games Montreal compare to Ubisoft Montreal?
Both are large AAA studios in Montreal. WB Montreal is smaller and more DC-focused. Ubisoft Montreal is larger with broader IP. Culturally, WB Montreal is more focused on single-IP depth; Ubisoft Montreal spans many franchises simultaneously.
Does WB Games Montreal offer remote work?
Most WB Montreal roles are on-site or hybrid. Montreal is required for the majority of production roles. Some senior specialist positions have been offered with more flexible arrangements.
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