How to Get Hired at Climax Studios
What Climax Studios actually looks for in game artists, how the hiring process works, salary ranges by role, and how to build a portfolio that passes their bar.
Get Climax Studios Job Alerts →Climax Studios at a Glance
Art Style and Games
Faithful Remake Quality
When Climax Studios handles remakes, they aim for visual parity with the source IP while upgrading fidelity. Artists must match established aesthetics precisely.
Licensed IP Art Direction
Working under strict IP guidelines, Climax artists build assets that match studio-approved reference sheets, often for anime adaptations like Demon Slayer.
Co-development Flexibility
As a co-dev studio, Climax works across many visual styles. Artists are expected to adapt to client briefs quickly and meet external art direction.
AAA Production Pipeline
Unreal Engine-centric production with PBR workflows, LOD management, and working within technically constrained AAA pipelines.
The Hiring Process at Climax Studios
Portfolio Submission
Submit via their careers portal at climaxstudios.com. Art director reviews portfolios first — your reel or ArtStation link matters more than your CV. Show versatility across styles.
Initial HR Screen
A short call with HR to confirm location, availability, and contract type (most Climax roles are fixed-term 12-month contracts). Be upfront about your timeline.
Art Test
Most mid and senior roles include an art test. Expect a brief tied to a current project pipeline — mesh creation, texturing, and in-engine presentation. 5-10 days typical turnaround.
Lead Artist / Art Director Interview
A technical interview with a lead or AD reviewing your art test and portfolio in depth. Questions focus on your pipeline, problem-solving approach, and how you handle art direction feedback.
Offer
Fixed-term 12-month contract is standard at Climax. Negotiate rate before signing. Most roles are Portsmouth on-site. Remote is rare but has been granted for senior-level specialists.
Salary Ranges at Climax Studios
Estimates based on industry data, DB listings, and comparable studios. Actual offers vary by role seniority, location, and negotiation.
| Role | Level | Salary (GBP) | Location |
|---|---|---|---|
| Character Artist | Mid-level | GBP 23,800 – 68,000 | Portsmouth |
| Character Artist | Senior | GBP 28,000 – 80,000 | Portsmouth |
| Environment Artist | Mid-level | GBP 23,800 – 68,000 | Portsmouth |
| Environment Artist | Senior | GBP 28,000 – 80,000 | Portsmouth |
| Technical Artist | Mid-level | GBP 23,800 – 68,000 | Portsmouth |
| Technical Artist | Senior | GBP 28,000 – 80,000 | Portsmouth |
| 3D Modeller | Mid-level | GBP 23,800 – 68,000 | Portsmouth |
| 3D Modeller | Senior | GBP 28,000 – 80,000 | Portsmouth |
Portfolio Tips by Discipline
Character Artists
Show clean topology, efficient UVs, and PBR material setups. Climax works on third-person action games — show hero props, weapons, and character assets ready for animation.
Environment Artists
Modular kit experience is essential. Show how you build reusable sets efficiently. Include screenshots from engine, not just renders.
Technical Artists
Unreal Engine Blueprint knowledge and performance optimization experience matters. Show rigging, shaders, or pipeline work that solved a real production constraint.
Generalist / 3D Modeller
Climax values speed and flexibility. A varied portfolio showing props, environments, and characters will outperform a highly specialized one for generalist roles.
Before You Apply
Climax Studios roles are predominantly 12-month fixed-term contracts. Budget to renegotiate or look for your next role around month 9. Extensions happen but are not guaranteed.
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Frequently Asked Questions
Are Climax Studios roles permanent or contract?
Most Climax Studios roles are 12-month fixed-term contracts. A small number of permanent roles exist for senior and lead positions. Always confirm contract type before your interview.
Does Climax Studios do remote work?
The majority of Climax roles are on-site in Portsmouth, UK. Remote has been offered to senior specialists in rare cases. The default expectation is office-based.
What games has Climax Studios worked on?
Climax Studios has worked on Silent Hill: Origins, Assassins Creed III: Liberation, and Demon Slayer: The Hinokami Chronicles. They also handle co-development and work-for-hire for larger studios.
What engine does Climax Studios use?
Climax primarily uses Unreal Engine. Familiarity with UE5 workflows, Blueprint basics, and PBR pipelines is expected for most art roles.
What salary does Climax Studios pay game artists?
Based on UK industry ranges, Climax artist salaries are estimated at GBP 28,000-45,000 for junior/mid roles and GBP 45,000-65,000 for senior levels. Lead roles typically reach GBP 65,000-80,000.
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