How to Get Hired at Frontier Developments

Studio Career Guide

How to Get Hired at Frontier Developments

What Frontier Developments actually looks for in game artists, how the hiring process works, salary ranges by role, and how to build a portfolio that passes their bar.

Get Frontier Developments Job Alerts →

Frontier Developments at a Glance

Location
Cambridge
Cambridge, UK
Studio Size
~900 employees
Approx. headcount
Founded
1994
Years in industry
Known For
Planet Coaster, Elite Dangerous, Jurassic World Evolution
Primary focus
Salary Currency
GBP
Primary pay currency

Art Style and Games

Planet Coaster Elite Dangerous Jurassic World Evolution F1 Manager Warhammer Age of Sigmar: Realms of Ruin

Planet Coaster / Theme Park Aesthetic

Vibrant, detailed, and readable-at-scale environments. Artists create modular props and environments that players build with in real time — polish and versatility matter.

Elite Dangerous / Hard Sci-Fi

Procedural-friendly hard surface art. Ships, stations, and planetary surfaces rendered with physical accuracy and appropriate scale. Materials Artist roles are critical here.

Jurassic World Evolution / Natural Realism

Photorealistic foliage, terrain, and creature environments. Knowledge of natural material authoring (rock, soil, bark, water) and ecosystem plausibility is valued.

Warhammer / Stylized Fantasy

High-contrast stylized aesthetics for the Warhammer IP. Frontier can shift between natural realism and stylized fantasy — adaptability across styles is a plus.

The Hiring Process at Frontier Developments

01

Application via Frontier Careers

Apply at frontier.co.uk/careers. Portfolio link is required at submission. Roles often stay open for 4-6 weeks so early applications have an advantage.

02

Portfolio Review by Art Director

Frontier art directors review portfolios with attention to material quality, environmental storytelling, and whether your work fits the specific franchise brief.

03

Art Test or Work Sample Review

Senior roles often skip formal art tests in favour of a deep review of existing portfolio work. Mid-level roles may receive a short brief tied to the franchise visual style.

04

Team Lead / Art Director Interview

A technical and creative conversation about your process, software fluency (Maya, Substance Designer/Painter), and how you approach art direction feedback.

05

Offer and Cambridge Relocation

Most Frontier roles are Cambridge on-site. Relocation support is offered for UK-based moves. Remote positions are limited to specialist contract roles.

Salary Ranges at Frontier Developments

Estimates based on industry data, DB listings, and comparable studios. Actual offers vary by role seniority, location, and negotiation.

RoleLevelSalary (GBP)Location
Environment ArtistMid-levelGBP 27,200 – 72,250Cambridge
Environment ArtistSeniorGBP 32,000 – 85,000Cambridge
Materials ArtistMid-levelGBP 27,200 – 72,250Cambridge
Materials ArtistSeniorGBP 32,000 – 85,000Cambridge
Character ArtistMid-levelGBP 27,200 – 72,250Cambridge
Character ArtistSeniorGBP 32,000 – 85,000Cambridge
Technical ArtistMid-levelGBP 27,200 – 72,250Cambridge
Technical ArtistSeniorGBP 32,000 – 85,000Cambridge

Portfolio Tips by Discipline

Materials Artists

Substance Designer graph work is essential. Show tiling materials with strong silhouette variation, good roughness breakup, and modular application across different surface types.

Environment Artists

Show modular kit construction from scratch — not just assembled scenes. Include in-engine screenshots with lighting. Frontier ships games with real-time rendering constraints.

Character Artists

Frontier’s character work leans toward realistic proportions for most IP. For Planet Coaster, stylized caricature proportions are appropriate. Show you can shift between both.

Technical Artists

Frontier’s technical art team handles shaders, rigging tools, and pipeline maintenance. Show scripting skills (Python, MEL, Blueprint) and explain what production problem your tool solved.

Before You Apply

Frontier Developments has gone through significant headcount changes in 2023-2024. Research the current state of each project before applying — roles on paused projects may not result in active work for months.

Get Notified When Frontier Developments Hires

ArtBlast sends new art job listings daily. When Frontier Developments posts a role, subscribers see it within hours.

Salary shown on every listing
Apply in the first 24 hours
Filter by role and location
Subscribe to ArtBlast →

$5/month or $50/year. Cancel anytime.

Frequently Asked Questions

What games does Frontier Developments make?

Frontier Developments is known for Planet Coaster, Elite Dangerous, Jurassic World Evolution, and Jurassic World Evolution 2. They also developed F1 Manager and Warhammer Age of Sigmar: Realms of Ruin.

Where is Frontier Developments located?

Frontier Developments is based in Cambridge, UK. Most roles are on-site at their Cambridge studio. The studio is accessible from London via train. Remote roles are occasionally offered for specialist contract positions.

What software does Frontier Developments use?

Frontier uses Maya, Substance Painter and Designer, and their own proprietary engine (COBRA). Familiarity with PBR workflows is essential. Some teams also use Houdini for environmental FX.

What salary does Frontier Developments pay?

Based on UK industry data, Frontier artist salaries are estimated at GBP 32,000-50,000 for mid-level, GBP 50,000-70,000 for senior, and GBP 70,000-85,000 for lead roles in Cambridge.

How competitive is it to get hired at Frontier Developments?

Frontier is a well-known studio for simulation and management game fans. Competition for roles is moderate compared to top-tier AAA studios. Matching your portfolio to the specific franchise style gives a significant advantage.

Recent Openings

Frontier Developments has posted these roles recently

These listings are archived. Subscribe to ArtBlast for current openings.