How to Get Hired at Moon Active as a Game Artist

Studio Career Guide

How to Get Hired at Moon Active

What Moon Active looks for in game artists, how the hiring process works, salary ranges by office, and how to build a portfolio for casual mobile game art.

Get Moon Active Job Alerts →

$5/month. Cancel anytime. 10,000+ game artists subscribed.

Founded
2010
Tel Aviv, Israel
Known For
Coin Master
100M+ downloads, $3B+ lifetime revenue
Studios
Tel Aviv, Warsaw, Barcelona
Poland and Spain are primary art hiring locations
Game Type
Casual Mobile
Hyper-casual social mechanics
Work Model
On-Site
Warsaw, Barcelona, Tel Aviv
Salary Transparency
High
Most postings include salary range

Art Style by Production

Understanding Moon Active’s visual language is essential before applying. Your portfolio needs to match the specific style of the project you are targeting.

Coin Master

Casual Stylised 3D/2D

Coin Master uses a bright, hyper-casual visual language: bold outlines, saturated colours, and cartoonish character proportions. UI events are the primary visual experience.

  • Bold outlines and flat colour areas with cartoon character proportions
  • Saturated, primary-heavy colour palettes — no muted or dark aesthetics
  • Celebratory animations: confetti, sparkles, character reactions
  • UI-heavy design: icons, buttons, popup modals, reward screens

Events and Seasonal Content

High-Output Stylised Art

Coin Master runs constant seasonal events requiring large volumes of stylised art assets. Artists working on event content need to produce quickly while maintaining visual consistency.

  • High-volume stylised asset production for seasonal events
  • Style consistency across dozens of different event themes
  • Character variants and themed costume art
  • Animated event rewards and celebration sequences

The Moon Active Hiring Process

What to expect when applying to Moon Active as a game artist.

01

Application

Apply via Moon Active’s careers page or LinkedIn. Portfolio review is the first filter. Work must match the casual, bright, stylised aesthetic — dark or photorealistic portfolios will not advance.

1-2 weeks
02

Recruiter Screen

Call with HR to confirm location, availability, and salary expectations. Moon Active publishes salary on most postings, so this conversation is often brief.

30 minutes
03

Art Director Interview

Portfolio walkthrough with an art director. Expect questions about casual mobile art experience, production speed, and style adaptation capability.

45-60 minutes
04

Art Test

A brief art test matching the Coin Master style. Typically a character or asset recreation exercise. Speed and style accuracy are both evaluated.

1-2 days
05

Offer

Offer made verbally then in writing. Moon Active moves quickly once a candidate is approved.

1 week

Salary Ranges

RoleLevelSalary (Published)Location
ArtistMid-LevelPLN 120,000 — 180,000/yrWarsaw
ArtistSeniorPLN 160,000 — 220,000/yrWarsaw
ArtistMid-LevelEUR 45,000 — 65,000/yrBarcelona
ArtistSeniorEUR 60,000 — 80,000/yrBarcelona
ArtistMid-LevelILS 180,000 — 260,000/yrTel Aviv

Portfolio Tips by Discipline

2D Artists

  • Show work in the hyper-casual, bright stylised register — not dark fantasy or photorealism
  • Character illustration with bold outlines, saturated colour, and expressive personality
  • Asset variety: buildings, objects, characters, icons all appear in Coin Master
  • Speed matters: mobile casual studios are production-heavy with short cycles

UI Artists

  • UI is a primary discipline given the game’s UI-heavy structure
  • Show full screen layouts, button states, popup design, and celebration screens
  • Animated UI (transitions, icon bounces, reward reveals) is a strong differentiator
  • Mobile resolution awareness: everything must read at small screen sizes

Animators

  • Coin Master animation is character-driven: idles, reactions, celebrations, slot win states
  • Snappy, readable animation with clear anticipation and follow-through
  • 2D Spine animation experience is directly relevant alongside 3D
  • Short, loopable animations that work for mobile game mechanics

Application Volume Reality

Moon Active is a casual mobile game studio. Their art style is specific: bright, stylised, cartoon-friendly. A photorealistic or dark-toned portfolio will not match, regardless of technical quality. Artists from AAA or VFX backgrounds need to demonstrate the ability to work within the casual aesthetic. The studio runs on fast production cycles and event content requires high output volumes.

Get Moon Active Job Alerts the Day They Post

ArtBlast sends Moon Active and other mobile game studio openings daily, with salary on every listing.

10-60+ jobs daily
Salary on every listing
Discord alerts the moment roles post
Get Moon Active Job Alerts →

$5/month. Cancel anytime.

Frequently Asked Questions

How do I get a game artist job at Moon Active?

Apply via their careers page. Warsaw is the most active location outside Israel. Show work matched to a bright, casual, stylised aesthetic. Subscribe to ArtBlast to get notified when new roles post.

What game does Moon Active make?

Coin Master — one of the world’s highest-grossing casual mobile games with 100M+ downloads and $3B+ lifetime revenue.

What does Moon Active pay?

Warsaw: PLN 120K-220K. Barcelona: EUR 45K-80K. Tel Aviv: ILS 180K-260K+. Most postings include salary.

What art style does Moon Active use?

Bright, casual, heavily stylised — bold outlines, saturated colours, cartoonish proportions. UI art is a primary discipline.

Does Moon Active hire animators?

Yes — character performance, UI animation, and Spine-based 2D animation. Style is snappy and readable for a mobile casual audience.

Recent Moon Active Roles

Jobs posted before the paywall

These roles are no longer accepting applications. Subscribe to ArtBlast for current openings.