How to Get Hired at NetEase Games
The Marvel Rivals publisher's art studios in China and abroad, the pay ranges its studios post, how applications work, and what your portfolio needs to show.
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NetEase Games at a Glance
Where NetEase Hires Artists
NetEase Games develops mostly in China, with co-development teams abroad that work closely with Chinese studios. Knowing the team tells you what to show.
Core Studios in China
Character, Environment, AnimationMarvel Rivals' art director describes its look as a Dynamic Comic style, drawing on animation and graphic design with bold colors and rough brushstrokes. Core teams in Guangzhou, Hangzhou and Shanghai also make Where Winds Meet, an open-world wuxia game set in 10th-century China, and Joker Studio's Identity V and Sea of Remnants.
- Bold, comic-inspired color and brushwork
- Open-world wuxia landscapes
- Distinctive character design at Joker Studio
- Relocation to China preferred for some roles
Highdive, Montreal and Toronto
Level Art, VFX, UIHighdive, a NetEase Games ThunderFire studio, co-develops Blood Message, a realistic Unreal Engine 5 game set in historical China, with the main studio in China, and builds a stylized original project in UE5. Level artists research historical Chinese architecture and culture to keep environments authentic.
- Realistic historical environments
- Stylized VFX for an original project
- Unreal Engine 5
- English essential, daily work with China
SkyBox Labs and Shooter Teams
Tech Art, AnimationSkyBox Labs in Burnaby, British Columbia, is a co-development studio whose work includes Halo: Campaign Evolved, Minecraft and Destiny 2. Other NetEase teams in Singapore, Vancouver and the UK are hiring animators and technical artists for realistic first and third person shooters.
- Co-development on major franchises
- Realistic military and survival shooters
- First-person gameplay animation
- Houdini and procedural tools for tech art
The NetEase Games Hiring Process
NetEase Games and its studios hire through several boards. These steps come from their job postings and application forms.
Find the Right Board
International roles are on NetEase Games' Greenhouse board, Highdive and SkyBox Labs post on their own boards, and mainland China hiring runs through NetEase's Chinese recruitment portal.
Check each studio's boardApplication Form
Forms often make a portfolio or website link required, and shooter roles ask which FPS or TPS games you have worked on. Some ask whether you would relocate to Singapore or Canada and whether you need visa sponsorship.
Portfolio link requiredPortfolio Review and Interviews
Current art postings do not describe an art test, so the portfolio does the first round of work for you. SkyBox Labs says only candidates selected for an interview will be contacted.
Shortlisted candidates hear backWorking With China
Western roles work closely with teams in China: Highdive's Lead Level Artist collaborates with the Art Director in China and gives regular updates to the China-based headquarters.
Expect cross-time-zone workSalary Ranges at NetEase Games
NetEase Games' own postings do not list pay. Its Canadian studios do: these ranges come from Highdive and SkyBox Labs postings live in October 2026.
| Role | Level | Posted Range |
|---|---|---|
| Senior Level Artist, Highdive | Senior | 95,000 to 143,000 per year |
| Senior Technical Artist (UE5), SkyBox Labs | Senior | $100,000 to $155,000 per year |
| Lead Level Artist, Highdive | Lead | 140,000 to 190,000 per year |
Highdive's postings, open in Montreal or Toronto, do not state a currency; SkyBox Labs is in British Columbia. Both are Canadian postings.
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What Your Portfolio Needs to Show
NetEase's postings ask for portfolios that match the project's style, realistic or stylized, and many forms make the portfolio link required.
Animators
- Body mechanics, weight, timing and posing
- Responsive gameplay animation
- Both action and subtle dramatic performances
- 3ds Max or Maya, and MotionBuilder
- Unreal Engine 5 animation systems
Environment and Level Artists
- Realistic environments with storytelling and composition
- Shipped environment work on console or PC titles
- 3ds Max or Maya, ZBrush, Substance and Photoshop
- Unreal Engine 5
- Research into real architecture and culture
VFX, UI and Tech Art
- Stylized VFX assets for Highdive's original project
- Houdini and EmberGen
- Unreal Motion Graphics and Common UI for UI roles
- UE5, Houdini and PCG for tech art
- Python, HLSL or Blueprints as a plus
Timing Matters at NetEase
NetEase closed or let go of many Western studios from 2024 to 2026 while growing hits like Marvel Rivals and Where Winds Meet, so international openings come and go quickly. ArtBlast sends new NetEase postings to subscribers the morning they go live.
Frequently Asked Questions
Where does NetEase Games hire artists?
Most NetEase Games development is in China, in Guangzhou, Hangzhou and Shanghai. Abroad, the studios hiring artists in October 2026 include Highdive in Montreal and Toronto, SkyBox Labs in Burnaby, and NetEase teams in Vancouver, Singapore and the UK.
Who makes Marvel Rivals?
Marvel Rivals was made by NetEase Games with Marvel Games and launched in December 2024. Its core team is in Guangzhou, China; NetEase laid off the game's Seattle design team in February 2025.
How much does NetEase pay artists?
NetEase Games' own postings do not list pay. Its Canadian studios do: in October 2026 Highdive listed 95,000 to 143,000 a year for a Senior Level Artist and 140,000 to 190,000 for a Lead Level Artist, and SkyBox Labs listed $100,000 to $155,000 for a Senior Technical Artist.
Do I need to move to China to work for NetEase?
Not always. Some roles prefer relocation to China and may consider remote work based on location and time zone, while others are on-site in Vancouver, Singapore or Guildford, or open in Montreal, Toronto and Burnaby.
Does NetEase give art tests?
NetEase's current art postings do not describe an art test. Expect a portfolio review first: many application forms make a portfolio or website link a required field.
What art style does NetEase Games use?
It depends on the game. Marvel Rivals uses a Dynamic Comic style with bold colors and rough brushstrokes, Where Winds Meet is an open-world wuxia game set in historical China, and Highdive works on both a realistic historical game and a stylized original project.
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