How to Get Hired at
IGG
IGG is one of Southeast Asia’s largest mobile game studios. Their Jakarta team hires 2D and 3D artists for Castle Clash, Lords Mobile, and other globally distributed mobile games.
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Studio Overview
IGG Art Style
IGG creates games in multiple visual styles across their portfolio. Understanding each style helps you target the right role.
Western Fantasy Cartoon
Bold silhouettes, exaggerated proportions, vibrant colors. Heroes and creatures with instant visual reads at thumbnail size. Think Clash of Clans with more character depth.
Eastern Fantasy Stylized
Detailed characters blending Chinese and Western fantasy aesthetics. More realistic proportions than Castle Clash with ornate armor and weapon designs.
Stylized Realism
More naturalistic approach. Dinosaurs and hunting environments rendered in stylized-realistic style with emphasis on material readability on mobile screens.
Strategy Environments
Isometric environments with strong color coding for faction identity. Architecture mixes European medieval and Asian influences across a single game world.
The IGG Hiring Process
Here is what to expect when you apply for a game art role at IGG.
Online Application
Submit your portfolio and CV through LinkedIn or the IGG careers page. Include a tailored cover note that references one of their games specifically — generic applications are filtered out quickly.
Portfolio Review
The art team reviews your portfolio. They look for mobile-appropriate work: clean silhouettes, readable at small sizes, and relevance to their existing game styles. 1-2 pieces in a matching style help significantly.
Art Test
If shortlisted, you may receive an art test — typically a character or environment piece in IGG’s style. Tests are usually completed within 1 week and are fairly straightforward for candidates with mobile game experience.
Interview
A conversation with the art lead or creative director. Covers your process, tool proficiency, and ability to iterate on feedback. Communication is in English — proficiency matters for non-Indonesian applicants.
Offer
Offers are made within 1-2 weeks of the final interview. Salary is negotiated in IDR for Jakarta-based roles. Visa support is available for eligible international candidates moving to Indonesia.
Salary Ranges
| Role | Level | Salary | Location |
|---|---|---|---|
| 2D Artist | Mid-Level | IDR 8M–16M/mo (~$490–$980 USD) | Jakarta, Indonesia |
| 3D Artist | Mid-Level | IDR 10M–20M/mo (~$615–$1,230 USD) | Jakarta, Indonesia |
| Senior Artist | Senior | IDR 20M–40M/mo (~$1,230–$2,460 USD) | Jakarta, Indonesia |
| UI Artist | Mid-Level | USD $45K–$70K/yr | Remote |
| Lead Artist | Lead | Negotiated individually | Jakarta / Remote |
Estimates based on Indonesia game industry benchmarks. Jakarta cost of living is significantly lower than Western markets.
Portfolio Tips for IGG Roles
2D Character Portfolio
- Show at least 2 character designs in IGG-adjacent styles (fantasy cartoon or Eastern fantasy)
- Include reference screenshots from Castle Clash or Lords Mobile alongside your work
- Demonstrate turnaround sheets and color variants if applying for lead roles
- Spine animation samples are a strong bonus
3D Character Portfolio
- High-res sculpt + PBR texture + in-engine real-time render pipeline
- Show clean topology that can be used for mobile LODs
- Include stylized characters — hyper-realistic work only is a weak fit
- Unity in-engine screenshots preferred over keyshot renders
2D/3D Environment Portfolio
- Show modular, tiled environments with strong color language
- Isometric perspective work is especially relevant for strategy game roles
- Include production-ready assets — concept sketches alone are not enough
- Demonstrate knowledge of mobile texture budgets and draw call awareness
Volume and Timeline Expectations
IGG is a high-output mobile studio. Production pace is faster than AAA. Artists are expected to produce polished assets on short timelines. If your portfolio is entirely slow-burn personal projects, you may struggle to demonstrate the required production speed.
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Frequently Asked Questions
Does IGG hire international game artists?
Yes. IGG has hired international artists in Jakarta. Indonesia’s work visa process takes 4-8 weeks. IGG’s HR team handles the visa process for selected candidates.
What software does IGG use for game art?
Photoshop and Illustrator for 2D art. Spine for animation. Maya and Blender for 3D. ZBrush for sculpting. Substance Painter for PBR textures. Unity is the primary game engine.
Does IGG pay competitive salaries in Indonesia?
IGG is one of the better-paying game studios in Jakarta. Salaries are competitive for the Indonesian market but are significantly lower than equivalent roles in the US, UK, or Europe in absolute terms.
What is the culture like at IGG?
IGG operates at mobile game speed — faster iteration cycles than AAA. The Jakarta studio is large with hundreds of art team members. Most communication is in English for management levels; Bahasa Indonesia is used on the floor.
How often does IGG post game art jobs?
IGG posts 5-15 art roles per month on average, primarily through LinkedIn. ArtBlast subscribers see these the day they post.
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