How to Get Hired at Plarium
What Plarium actually looks for in game artists, how the hiring process works, salary ranges by office, and how to build a portfolio that passes their bar for RAID: Shadow Legends and Mech Arena.
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Art Style by Game
Plarium runs multiple live-service games with distinct visual identities. Your portfolio must target the specific game you want to work on.
Dark Fantasy Realism
RAID: Shadow LegendsHyper-detailed character art with rich PBR materials, complex armor sets, and creature design. High-poly sculpting is the primary skill. The game’s visual identity is dark, cinematic, and detailed.
- High-poly character sculpting in ZBrush
- Complex armor and material breakdown
- Dark fantasy creature and villain design
- Real-time optimization at mobile-to-PC quality levels
Sci-Fi Hard Surface
Mech ArenaClean mechanical designs with a focus on readability and in-game performance. Mech Arena demands strong hard-surface modelling skills and knowledge of modular construction for robot characters and arena environments.
- Hard-surface mech and vehicle modelling
- Modular design systems for real-time assets
- Sci-fi VFX and shader work
- Arena environment and prop creation
Strategy Stylization
Vikings: War of ClansStylized illustration-influenced art for a 4X strategy audience. Clarity and iconography are more important than photorealism. Building assets, hero portraits, and UI illustration are central art needs.
- Stylized character and environment art
- Hero portrait illustration
- Strategy game UI and icon design
- Nordic/historical art direction
Real-Time VFX
Multi-GamePlarium hires dedicated VFX artists for RAID and Mech Arena, both of which have heavy particle and shader effect needs. Niagara and custom shader experience is valued across all projects.
- Particle systems for combat and ability effects
- Shader authoring in Unreal or Unity
- Performance optimization for mobile and PC
- Stylized vs realistic VFX spectrum
How the Hiring Process Works
Plarium’s art hiring process is thorough for mid-level and senior roles. Expect 4-6 weeks from application to offer.
Portfolio Submission
Apply through Plarium’s careers site or LinkedIn. Your portfolio link is the first filter. Make sure your reel or portfolio website is clearly targeted to the discipline you’re applying for. RAID character artists should lead with high-poly character work. VFX artists should lead with in-game particle and shader reels.
ArtStation or personal portfolio siteRecruiter Screening Call
A 20-30 minute call to confirm your experience level, salary expectations, and availability. Plarium typically discusses relocation support for Warsaw and Barcelona during this call. Remote-friendly roles are limited but exist for senior positions.
20-30 minutes, remoteLead Artist Interview
A technical portfolio review with the art lead or art director. Expect detailed questions about your creative process, tooling choices, and how you approach game-specific constraints. They will ask about specific pieces in your portfolio and how they were made.
60-90 minutes, remote or on-siteArt Test
Mid-level and senior roles include a paid art test. The brief is typically game-specific. For RAID character artists, expect a character creation brief. For VFX, expect a particle and shader brief. Confirm compensation before starting. Tests run 1-2 weeks.
Paid for mid and senior rolesOffer and Onboarding
Plarium provides relocation support for Warsaw and Barcelona. Warsaw roles are in-office or hybrid. Poland offers a flat 12% income tax up to 120K PLN. Barcelona roles follow Spanish employment law with standard EU social contributions.
Relocation support availableSalary by Role and Office
About These Numbers
Salary data is based on DB job listings and disclosed ranges. Plarium occasionally lists roles with salary on LinkedIn and their careers site. Actual offers depend on seniority, experience, and negotiation.
| Role | Level | Office | Annual Salary |
|---|---|---|---|
| 3D Character Artist | Mid | Warsaw | EUR 32K-48K |
| 3D Character Artist | Senior | Warsaw | EUR 48K-68K |
| Real-time VFX Artist | Mid | Warsaw | EUR 35K-52K |
| Real-time VFX Artist | Senior | Warsaw | EUR 52K-75K |
| Technical Artist | Mid-Senior | Barcelona | EUR 38K-65K |
| 3D Environment Artist | Mid | Warsaw/Barcelona | EUR 30K-48K |
| Concept Artist | Mid-Senior | Warsaw | EUR 33K-55K |
Portfolio Tips by Discipline
3D Character Artists
- Lead with a high-poly character in the dark fantasy or sci-fi style relevant to the role
- Show the full pipeline: concept, high-poly, low-poly, unwrap, texture, and in-engine render
- RAID-style work should show intricate armor, creature, or villain character types
- Show you can hit AAA character budgets while maintaining visual quality
VFX Artists
- Show an in-game particle reel with a variety of combat effects: impacts, spells, explosions
- Include a breakdown of your shader network and Niagara or equivalent setup
- Demonstrate both stylized (Mech Arena) and painterly (RAID) VFX styles if possible
- Show performance awareness: triangle count, draw call discipline, texture atlases
Technical Artists
- Show shader work, rigging tools, or pipeline scripts relevant to Unreal or Unity
- Demonstrate how your tools improved team efficiency or solved a production problem
- RAID hires TAs with character rigging and cloth simulation experience
- Strong Python or MEL scripting for pipeline automation is valued
Environment Artists
- Show modular environment kits with clean texel density and LOD discipline
- Include a mix of interior and exterior environments relevant to the game’s genre
- Demonstrate Unreal/Unity scene dressing with lighting and atmosphere
- Match the art direction of the specific Plarium game you are targeting
What Plarium Looks For
Plarium typically looks for 3-5 years of shipped game experience. Live-service game experience is a plus since RAID and Mech Arena are ongoing live-ops projects. They value artists who can work at speed while maintaining high quality. Remote roles exist at senior levels but most Warsaw and Barcelona positions are hybrid or on-site. Apply to roles specifically tagged to the game you want to work on since hiring is managed per-franchise.
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Frequently Asked Questions
How do I get a game artist job at Plarium?
Apply through Plarium’s careers page. Warsaw is their primary AAA art hub for RAID: Shadow Legends and Mech Arena. Barcelona handles additional 3D and VFX roles. The process includes a portfolio review, recruiter call, lead artist interview, and typically a paid art test for mid-level and above roles.
What art style does Plarium use?
Plarium uses distinct styles per game. RAID: Shadow Legends is dark fantasy with hyper-detailed characters and rich texture work. Mech Arena is sci-fi with clean mechanical designs and hard-surface emphasis. Vikings: War of Clans uses strategy-game stylized illustration. Each game demands a different portfolio focus.
Does Plarium do paid art tests?
Plarium compensates art tests for mid-level and senior roles in Warsaw and Barcelona. Tests are typically 1-2 weeks with a defined brief. Confirm compensation expectations during your recruiter screen.
What salary does Plarium pay game artists?
Plarium Warsaw pays approximately EUR 32,000-55,000 for mid-level artists and EUR 50,000-75,000 for senior roles. Barcelona salaries are comparable. Remote roles vary by location. Poland has a flat 12% income tax up to 120K PLN.
Is it hard to get a job at Plarium?
Plarium is competitive, particularly for RAID: Shadow Legends roles where the character art bar is high. They look for shipped mobile or AA/AAA title experience. The portfolio must show mastery of high-poly character work or real-time VFX depending on the discipline. Applying to multiple studios and building game-specific work increases your odds.
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