Plarium Jobs
Game art roles at Plarium across their Warsaw, Barcelona, and remote positions. Technical Art, VFX, and Character Art for mobile and PC titles.
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Studio at a Glance
Art Disciplines Plarium Hires
Salary Ranges at Plarium (by Office)
Based on published Plarium listings and market data. Remote roles may use location-adjusted compensation.
What Plarium Looks for in Your Portfolio
⚡ Technical Artists
Show shader graphs, Unity/Unreal tool builds, and performance optimization work. Plarium uses Unity extensively for mobile titles. Include examples of VFX systems, rigging tools, or pipeline automation that shipped in a real project.
✨ VFX Artists
Real-time particle and VFX work is the priority. Show combat effects, UI feedback, and environmental VFX optimized for mobile. Mech Arena and RAID both rely on punchy, readable effects. Include mobile-budget breakdowns in your work.
🛠 3D Character Artists
Plarium's character art leans dark fantasy and stylized sci-fi. Show hero-class characters with detailed textures for mobile GPU budgets. RAID: Shadow Legends is the benchmark. Include wireframes and polygon counts alongside beauty renders.
🌟 Concept Artists
Plarium hires concept artists for character design, environment mood boards, and UI illustration. Show range from rough ideation to production-ready reference. Dark fantasy (RAID) and strategy (Vikings) styles are both in active use.
Recent Plarium Job Listings
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