Studio Career Guide

How to Get Hired at SEGA

Where SEGA and its studios hire artists in Japan, the UK and Canada, real pay from their own postings, how hiring works, and what your portfolio needs to show.

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SEGA at a Glance

Founded
1960
Headquartered in Tokyo
Parent Company
SEGA SAMMY
Owns both SEGA and Atlus
Known For
Sonic
Also Yakuza, Persona, Total War, Angry Birds
Studios
Japan and the UK
Plus Rovio in Europe and Canada

Where SEGA Hires Artists

SEGA's art roles are spread across its Japanese divisions, Atlus, its UK studios and Rovio. Each has its own look, so match your portfolio to the team.

SEGA Japan and Atlus

Character, Background, Cutscene, Effects

Ryu Ga Gotoku Studio, the Yakuza team, hires character, background, cutscene, motion and technical artists, and its background roles ask for a strong interest in photorealistic graphics. Atlus, the Persona and Metaphor: ReFantazio studio, hires 3D character, 2D background and UI designers, and SEGA Sapporo Studio hires 3D modelers and motion designers.

  • Photorealistic environments at RGG
  • Humans, monsters and demons at Atlus
  • Sonic team effects and tech art in Unreal and Houdini
  • Japanese for most roles in Japan

UK Studios

Creative Assembly, Sports Interactive, Two Point

Creative Assembly in Horsham makes Total War, and announced Total War: Medieval III and Total War: Warhammer 40,000 in December 2025. Sports Interactive in London moved Football Manager 26 to Unity, and Two Point Studios in Farnham makes simulation games that don't take themselves too seriously.

  • Keyframe and mocap animation for humans and creatures
  • Unity tech art for Football Manager
  • 3D assets built from briefs at Two Point
  • Hybrid, three to four days in the studio

Rovio

Angry Birds, Mobile

Rovio, a SEGA subsidiary, makes Angry Birds games in Espoo, Barcelona, Copenhagen, Stockholm and Toronto. Its 2026 Toronto postings asked for stylized 3D modeling and materials, and for 2D artists who handle characters, props, environments, UI and marketing art.

  • Stylized modeling and materials
  • 2D concept and production art
  • Maya, Blender, ZBrush and Substance
  • Hybrid in Toronto

The SEGA Hiring Process

SEGA's studios run their own hiring. These steps come from their careers pages and postings.

01

SEGA Europe and UK Studios

UK studio roles are posted on SEGA's Workday careers site. SEGA Europe describes its process as apply, an initial call, an interview and a decision, and suggests showing passion for SEGA's games and researching its history.

Bring your own questions
02

Showreels and Portfolios

Creative Assembly requires a showreel link with animation applications and does not accept online drive links. Atlus asks for a portfolio of past drawings, illustrations, 3DCG or video, with your exact role stated for team work.

No drive links at Creative Assembly
03

Atlus Interviews

Atlus asks for the portfolio and a web survey within a week of entry, screens documents, then holds one to three interviews with an aptitude test before the final one. New hires have a six-month probation.

Aptitude test before the final interview
04

SEGA Japan New Graduates

SEGA's new-graduate designer track includes an aptitude test, entry sheets and a portfolio at document screening, then a first and a final interview. Roles in Japan generally need working Japanese.

Japanese required in Japan

Salary Ranges at SEGA

Japanese and Canadian postings list pay. These come from SEGA group postings in 2026; SEGA Japan's mid-career postings leave the salary blank.

Role Level Posted Range
New graduate designer, SEGA (bachelor's)New graduate¥330,000 per month
2D Artist, Rovio Toronto3+ yearsCAD $70,000 to $90,000 per year
3D Generalist, Rovio Toronto3+ yearsCAD $73,000 to $90,000 per year
3D Character Designer, AtlusMid-career¥4,800,000 to ¥9,400,000 expected per year
2D Background Designer, AtlusMid-career¥4,800,000 to ¥9,400,000 expected per year
UI Designer, AtlusMid-career¥4,800,000 to ¥9,400,000 expected per year
Art Director, AtlusLead¥6,500,000 to ¥9,400,000 expected per year

Atlus figures include 20 hours a month of fixed overtime pay, plus a possible performance bonus. The Rovio Toronto postings date from February 2026 and are now closed.

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What Your Portfolio Needs to Show

SEGA's studios ask for portfolios that match their projects, from photoreal to stylized, with your exact role stated on any team work.

Portfolios for Japan

  • Past drawings, illustrations, 3DCG or video
  • Your exact role on team projects
  • Shipped work and personal projects both count
  • Maya and ZBrush for RGG characters
  • Unreal Engine welcome at Atlus and RGG

UK Artists and Animators

  • A showreel link for animation roles
  • Keyframe and motion capture, humans and creatures
  • Fast modeling and texturing at Two Point
  • Maya or Blender, Substance and Unity
  • Working from briefs, not only concept art

Tech Art and Mobile

  • Unity shaders and tools at Sports Interactive and Two Point
  • Python for Blender or Maya, C# editor tools
  • Houdini and Unreal for Sonic team effects
  • Stylized modeling and materials at Rovio
  • 2D concept, production and UI art for mobile

Timing Matters at SEGA

SEGA cut roles at SEGA Europe and Creative Assembly in 2024 and in 2026 moved more developers to full games on its existing series, so openings are targeted. ArtBlast sends new SEGA postings to subscribers the morning they go live.

Frequently Asked Questions

Where does SEGA hire artists?

SEGA hires artists in Tokyo, at SEGA's divisions including Ryu Ga Gotoku Studio and at Atlus, at SEGA Sapporo Studio, and at its UK studios: Creative Assembly in Horsham, Sports Interactive in London and Two Point Studios in Farnham. Rovio makes Angry Birds games in Finland, Spain, Denmark, Sweden and Canada.

Does SEGA own Atlus and Creative Assembly?

Atlus is fully owned by SEGA SAMMY HOLDINGS, the parent of SEGA Corporation, and Creative Assembly, Sports Interactive and Two Point Studios are SEGA's UK studios. Relic Entertainment and Amplitude Studios were sold in 2024 and are no longer part of SEGA.

How much does SEGA pay artists?

Atlus postings in October 2026 listed an expected ¥4.8 million to ¥9.4 million a year for 3D character, 2D background and UI designers, SEGA's new graduates with a bachelor's degree start at ¥330,000 a month, and Rovio Toronto listed CAD $70,000 to $90,000 for mid-level 2D and 3D artists in 2026.

Do I need to speak Japanese to work at SEGA?

For roles in Japan, usually yes: Atlus requires JLPT N2-level Japanese for its art director and lists JLPT level 1 for UI design, and Ryu Ga Gotoku Studio asks for Japanese good enough for smooth work communication. The UK studios and Rovio hire in English.

Does SEGA allow remote work?

Mostly hybrid. Creative Assembly works three days a week in the studio, Sports Interactive two to three, and Two Point four days in the office with Fridays at home. Atlus allows up to two days a week from home by discussion.

What has SEGA made recently?

Recent SEGA releases include Metaphor: ReFantazio (2024), Two Point Museum (2025), Sonic Racing: CrossWorlds (2025), Football Manager 26 (2025) and Yakuza Kiwami 3 & Dark Ties (2026). Creative Assembly announced Total War: Medieval III and Total War: Warhammer 40,000 in December 2025.

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