How to Get Hired at Supercell
Supercell is the Helsinki-based studio behind Clash of Clans, Brawl Stars, Clash Royale, and Squad Busters. With only ~300 employees, they open very few art roles per year — but pay among the best in Europe.
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Studio at a Glance
Art Style by Game
Each Supercell game has a distinct, tightly-controlled visual language. Portfolio match to the exact game is essential.
Clash of Clans
Stylized Village StrategyClash of Clans uses a distinctive top-down stylized aesthetic with exaggerated cartoon proportions, vibrant colors, and very strong silhouette readability. Characters and buildings must read instantly at tiny mobile screen sizes.
- Exaggerated cartoon proportions and silhouettes
- Top-down readability at micro scale
- Vibrant primary color palette
- Strong graphic contrast between elements
Brawl Stars
3D Cel-Shaded ActionBrawl Stars uses a 3D cel-shaded art style combining bold linework, flat shading, and strong character identity. Each Brawler has a unique personality expressed in their design, animations, and visual effects.
- Cel-shaded 3D character modeling
- Strong personality-driven character design
- Bold outline and flat shading combination
- Distinctive per-character visual identity
Clash Royale
Card-Based StylizedClash Royale shares visual language with Clash of Clans but adapts characters to card-scale presentation. 2D and 3D artists work on character art that reads as both a playing card illustration and an in-game unit.
- Dual-format character presentation (card and 3D)
- Consistent visual language with CoC universe
- Strong graphic character illustration
- Clean vector-adjacent style
Squad Busters
Stylized CasualSquad Busters launched in 2024 and uses a rounder, more casual visual style than Brawl Stars. The art targets a broad casual audience with approachable character designs across multiple Supercell IP characters in a single game.
- Rounded, approachable character forms
- Cross-IP visual consistency (CoC and BS characters)
- Casual-friendly color and shape language
- Mobile-optimized stylized 3D
The Hiring Process
5 stages from application to offer. Cultural fit discussions start from the first call — small teams have no room for friction.
Application
Supercell posts roles on their website and major job boards. Because the company has ~300 employees total, only a handful of art roles open per year globally. Set up alerts and apply the day a role posts — they fill fast.
Apply same day roles postRecruiter Call
A short call covering your background and interest in Supercell. Given the small team culture, cultural fit discussions start here. Supercell’s working model (cells of 5-10 people with full autonomy to kill their own game) is unusual and they want to confirm you understand and embrace it.
30 minArt Lead Interview
A detailed portfolio review with the art lead or art director of the specific game. Supercell’s art standards are extremely high. The team will probe your process, your taste, and your understanding of their specific visual language.
1-2 hoursTeam Fit Discussions
Multiple shorter calls with other team members. Supercell invests heavily in cultural fit because small cells have no room for interpersonal friction. Expect conversations with 2-3 people outside the art team.
2-3 conversationsArt Test and Offer
A focused art test brief (typically 1-2 weeks, paid). If successful, offer follows quickly. Helsinki relocation support is provided for international hires. Supercell salaries are market-leading in Europe.
1-2 weeks test then offerSalary Ranges
EUR. Helsinki income tax applies (30-44%). Total comp is significantly higher than base due to equity participation for all employees.
| Role | Level | Salary | Location |
|---|---|---|---|
| Game Artist | Mid | EUR 65,000 – EUR 85,000 | Helsinki |
| Senior Game Artist | Senior | EUR 90,000 – EUR 120,000 | Helsinki |
| Lead Artist | Lead | EUR 110,000 – EUR 150,000 | Helsinki |
| Art Director | Director | EUR 140,000 – EUR 180,000 | Helsinki |
Portfolio Tips by Discipline
Mobile Game Artists
- Highly polished stylized character work
- Strong silhouette and personality at micro scale
- Deep understanding of their specific game’s visual language
- Process showing iteration to the exact style
Character Artists and Designers
- Show work that could exist in their actual game
- Strong personality-driven character design
- Brawl Stars or CoC-adjacent stylized work
- Character expression and animation-friendly topology
VFX Artists
- Stylized real-time VFX in Unity
- Bold, readable effects at small screen sizes
- Strong color and motion design in effects
- Brawl Stars-adjacent visual style for effects
Environment Artists
- Top-down-readable environment design
- Graphic clarity in shape and color
- Strong environmental storytelling in a constrained style
- Mobile-optimized 3D environment work
Very Few Roles Open Per Year
Supercell has approximately 300 employees. That means very few art roles open per year across all their games. The quality bar is extremely high. If a role posts, apply the same day — they regularly close within 1-2 weeks. Set up an ArtBlast alert so you see their postings the morning they go live.
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FAQ
How do I get a game art job at Supercell?
Apply via Supercell’s careers page the day a role posts — they have a small team and very few openings per year. Portfolio alignment to the specific game’s visual style is critical. ArtBlast sends Supercell roles the morning they post.
Where is Supercell located?
Supercell’s headquarters are in Helsinki, Finland. They have very limited satellite office presence. Most roles require relocation to Helsinki. The company provides strong relocation support and the salary range reflects Helsinki cost of living.
What salary does Supercell pay game artists?
Supercell is among the highest-paying game studios in Europe. Estimated ranges: mid-level EUR 65,000-85,000, senior EUR 90,000-120,000, lead EUR 110,000-150,000. Total comp is higher due to equity participation for all employees.
How many employees does Supercell have?
Approximately 300 employees globally. This is intentionally small — Supercell’s model relies on small autonomous cell teams with the authority to kill their own game if it isn’t working. Very few art roles open per year as a result.
What engine does Supercell use?
Supercell uses Unity for their mobile games. Artists should be familiar with the Unity pipeline, including Unity materials, particle systems, and mobile optimization workflows.
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