How to Get Hired at Ubisoft Montpellier
Animation, VFX, and character art roles at the studio behind Beyond Good & Evil 2. Located in Montpellier, France.
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Art Style by Project
Ubisoft Montpellier spans drastically different visual styles. Match your portfolio to the specific project you are targeting — BGE2 work looks nothing like Rayman.
Beyond Good & Evil 2
Space Opera RealismGritty sci-fi world with human, animal hybrid, and alien races across multiple planetary systems. Dense urban environments, photorealistic skin shaders, and complex cloth simulation.
- Photorealistic character skin and cloth materials
- Dense urban sci-fi environments at scale
- Complex hybrid creature anatomy and proportions
- Cinematic VFX with large atmospheric scope
Rayman Legends
2D Hand-Painted CharmVibrant, painterly 2D art with fluid character animation. Known for expressive rigging and rhythm-based animation sequences. Contrasts sharply with BGE2 in every technical dimension.
- Fluid character animation with hand-painted frames
- Bold color palettes, high saturation and contrast
- Expressive rigging for squash-and-stretch movement
- Rhythm-synchronized animation timing
Steep
Mountain Open WorldPhotorealistic snow and terrain rendering with dynamic weather systems. Environmental VFX and realistic physics-based animation were key disciplines at the studio.
- Photorealistic terrain and snow shading
- Dynamic weather particle systems
- Physics-based motion capture integration
- Large-scale open world LOD pipeline
BGE2 – Current Focus
In Active ProductionThe studio is fully focused on BGE2 production. All current hiring is for animation, VFX, and character art on this single large-scale project. Portfolio alignment with the game’s visual targets is essential.
- All roles tied to BGE2 visual direction
- Research available trailers before applying
- Animation and VFX roles are highest priority
- Character art requires human and hybrid creature range
The Hiring Process
Ubisoft Montpellier’s process is thorough and role-specific. Language requirements vary — confirm French requirements in the first recruiter call.
Portfolio & Application Submission
Apply via the Ubisoft careers portal. Localised roles may require a French CV. Portfolio must include role-specific work matching the BGE2 visual target. Generic portfolios are quickly filtered out.
Application stageHR Phone Screen
A 30-minute call covering your background, availability, and expectations. If French is listed as required, this call will likely be conducted in French. Questions focus on your experience with the specific disciplines in the job description.
Typical duration: 30 minutesTechnical or Artistic Test
Most roles include a take-home test. Animation roles typically require a gameplay loop or combat cycle. VFX roles may ask for an in-engine particle effect. Character art tests usually involve a sculpt or retopology exercise. Expect 8–16 hours of work.
Typical duration: 1-2 weeksDiscipline-Specific Interview
A 60–90 minute interview with an art lead or art director. Expect a portfolio walkthrough, process questions, and technical discussions around tools (MotionBuilder, Unreal, Houdini, Maya). Be prepared to explain your technical decisions in detail.
Typical duration: 60-90 minutesDirector or Management Interview
Director-level roles include a production planning exercise and a culture-fit interview with studio leadership. Senior roles may go straight to offer after the technical round. Total process typically takes 4–8 weeks.
Typical duration: 4-8 weeks totalSalary Ranges
| Role | Level | Salary (EUR) | Location |
|---|---|---|---|
| Artist | Mid-level | EUR 45K–65K | Montpellier, France |
| Senior Artist | Senior | EUR 65K–95K | Montpellier, France |
| Lead / Principal Artist | Lead | EUR 85K–115K | Montpellier, France |
| Art Director | Director | EUR 95K–130K+ | Montpellier, France |
Estimates based on French salary norms and Ubisoft regional data. French income tax applies. Ubisoft offers standard French benefits including mutuelle health coverage.
Portfolio Tips by Discipline
Gameplay Animation
- Showcase loops designed for player responsiveness and feel
- Include combat, traversal, and idle breakdowns
- Motion capture cleanup and additive layer examples are valued
- Show understanding of animation state machines and blend trees
Real-Time VFX
- In-engine work in Unreal or comparable real-time engine
- Gameplay ability FX, environmental atmosphere, impact reactions
- Include performance budget and draw call context
- Show layered particle system construction, not just final result
3D Character Art
- High-poly sculpt with clean retopology and LODs
- PBR texture breakdown: albedo, roughness, normal, AO
- Human or humanoid characters with skin and cloth variation
- Show rigging awareness even if you are not a rigger
BGE2 Is a Long Development Cycle
Beyond Good & Evil 2 has been in development since 2017. Hiring is ongoing but positions fill slowly and the studio is selective. Roles can take months to close. Monitor the Ubisoft careers portal and set up ArtBlast alerts to catch new postings as they open.
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Frequently Asked Questions
Do I need to speak French to work at Ubisoft Montpellier?
French is required or strongly preferred for most roles. Director-level roles almost always require French fluency. Some project-specific positions accept English-only candidates, but relocation to Montpellier is expected. Check each job listing for language requirements.
Can I work remotely for Ubisoft Montpellier?
Most production roles are on-site or hybrid at the Montpellier studio. International hires may receive a relocation package. Non-EU applicants will need a French Skilled Worker Visa (Talent Passport or standard work permit), which Ubisoft can sponsor.
What is BGE2 and why does it matter for my application?
Beyond Good & Evil 2 is a large-scale open-world space opera sequel. Nearly all current hiring is for this project. Your portfolio should align with its visual direction: detailed human characters, complex real-time VFX, and cinematic gameplay animation. Research the game’s available trailers before applying.
Is Ubisoft Montpellier a good studio for game artists?
Montpellier is considered one of the more creative Ubisoft studios with significant autonomy over its projects. The BGE2 production has faced delays but remains active. Salaries are competitive for the region, though lower than Paris or London equivalents.
How do I find Ubisoft Montpellier job openings?
Roles appear on the Ubisoft global careers portal and through ArtBlast, which aggregates game art jobs daily across 500+ studios. Subscribe at artblast.co/subscribe to get email and Discord alerts the moment a Ubisoft Montpellier role posts.
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