Montpellier, France · On-Site · Ubisoft · Updated Daily

Ubisoft Montpellier Game Art Jobs

Browse game art roles at Ubisoft Montpellier. Animation, VFX, Character Art, and Concept Art positions for the studio behind Beyond Good and Evil 2, Rayman Origins, and Assassin's Creed Mirage.

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Studio Snapshot

Founded
1994
Location
Montpellier, France
Parent
Ubisoft
Key Titles
BGE2 · Rayman · AC Mirage
Art Focus
Animation · VFX · Concept
Open Roles
6 recently tracked

Art Disciplines Hiring

Animation VFX Art Character Art Concept Art Technical Art Environment Art
Senior Animator Senior
Senior VFX Artist Senior
Lead Character Artist Lead
Senior Concept Artist Senior
Technical Artist Mid

Salary Ranges

Mid Level — All DisciplinesEUR 35,000–50,000
Senior — All DisciplinesEUR 50,000–75,000
Lead — All DisciplinesEUR 75,000–100,000
Technical Artist — SeniorEUR 55,000–85,000
Principal / ExpertEUR 90,000–130,000+

Portfolio Tips by Discipline

Animators

Lead with in-engine demos that demonstrate responsiveness and character personality. BGE2 and AC Mirage use fluid, cinematic movement. Show locomotion state machines, blendspaces, and any mocap cleanup work. Ubisoft studios value animators who can collaborate directly with gameplay programmers.

VFX Artists

Show real-time VFX breakdowns including skill effects, environmental ambience, and cinematic FX. Niagara fluency is important. Ubisoft Montpellier's open-world scope means scale and performance optimisation should be part of your showreel narrative.

Concept Artists

Show world-building and character design sheets. BGE2's space opera scope requires artists who can design across cultures, technologies, and scales. Include both exploratory thumbnail series and final polished sheets. Demonstrating ideation process is as important as final execution.

Technical Artists

Show cross-discipline pipeline work including shader graphs, tool scripts, and rigging setups. Ubisoft Montpellier uses proprietary engine tech alongside standard DCC tools. Demonstrating adaptability to proprietary pipelines and experience with large-scale environment or character data is a strong advantage.

Recent Ubisoft Montpellier Openings

FX Artist Ubisoft Sofia · Bulgaria · On-Site
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Senior Animator Ubisoft Montpellier · Montpellier, France · Apply link for subscribers
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Senior VFX Artist Ubisoft Montpellier · Montpellier, France · Apply link for subscribers
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Lead Character Artist Ubisoft Montpellier · Montpellier, France · Apply link for subscribers
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Senior Concept Artist Ubisoft Montpellier · Montpellier, France · Apply link for subscribers
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Frequently Asked Questions

What game art roles does Ubisoft Montpellier hire for?
Ubisoft Montpellier hires Animators, VFX Artists, Character Artists, Concept Artists, and Technical Artists for titles including Beyond Good and Evil 2 and Assassin's Creed Mirage.
What are salary ranges at Ubisoft Montpellier?
Mid-level roles pay EUR 35,000–50,000. Senior roles pay EUR 50,000–75,000. Lead and Principal roles pay EUR 75,000–130,000+.
Does Ubisoft Montpellier sponsor work visas?
Yes. As part of Ubisoft, Montpellier can support visa applications including the French Tech Visa and EU Blue Card for eligible candidates.
What engines does Ubisoft Montpellier use?
Ubisoft Montpellier uses Ubisoft's proprietary Snowdrop and Anvil engines. BGE2 uses a large-scale custom tech stack for its open-world space-opera scope.
How do I find the latest Ubisoft Montpellier jobs?
ArtBlast tracks Ubisoft Montpellier game art roles daily. Visit artblast.co/subscribe/?src=site to get listings from Ubisoft studios and 500+ others in your inbox.
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