Ubisoft Montpellier Game Art Jobs
Browse game art roles at Ubisoft Montpellier. Animation, VFX, Character Art, and Concept Art positions for the studio behind Beyond Good and Evil 2, Rayman Origins, and Assassin's Creed Mirage.
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Animators
Lead with in-engine demos that demonstrate responsiveness and character personality. BGE2 and AC Mirage use fluid, cinematic movement. Show locomotion state machines, blendspaces, and any mocap cleanup work. Ubisoft studios value animators who can collaborate directly with gameplay programmers.
VFX Artists
Show real-time VFX breakdowns including skill effects, environmental ambience, and cinematic FX. Niagara fluency is important. Ubisoft Montpellier's open-world scope means scale and performance optimisation should be part of your showreel narrative.
Concept Artists
Show world-building and character design sheets. BGE2's space opera scope requires artists who can design across cultures, technologies, and scales. Include both exploratory thumbnail series and final polished sheets. Demonstrating ideation process is as important as final execution.
Technical Artists
Show cross-discipline pipeline work including shader graphs, tool scripts, and rigging setups. Ubisoft Montpellier uses proprietary engine tech alongside standard DCC tools. Demonstrating adaptability to proprietary pipelines and experience with large-scale environment or character data is a strong advantage.