How to Get Hired at Voodoo as a Game Artist

Studio Career Guide

How to Get Hired at Voodoo

Voodoo is a Paris-based mobile game studio behind Helix Jump, Paper.io, Aquapark.io, and Crowd City. Game artists work on hyper-casual and hybrid-casual titles with fast iteration cycles and data-driven creative direction.

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Studio at a Glance

Founded
2013
Paris, France
HQ
Paris, France
~800 employees
Game Focus
Hyper-casual
And hybrid-casual mobile
Known For
Helix Jump
Paper.io, Aquapark.io, Crowd City
Art Test
Short
Typically under 1 week

Art Style by Game Type

Voodoo’s art philosophy is: maximum clarity, minimum complexity. Speed and data feedback are core to the creative process.

Hyper-Casual

Clean Minimal 3D

Voodoo’s original hyper-casual games use extremely clean, minimal 3D aesthetics. Simple geometric forms, pastel or bold primary palettes, no texture complexity. The design constraint is a feature — every element must be instantly understandable in the first second.

  • Simple geometric forms with high polish
  • Minimal color palettes with clear hierarchy
  • No texture complexity needed — material is king
  • Instant comprehension in first second

Hybrid-Casual

More Depth, Still Accessible

Voodoo’s pivot to hybrid-casual introduces more visual depth while retaining accessibility. Think progression systems, character customization, and richer environments — but still optimized aggressively for mobile.

  • Mid-fidelity 3D with mobile optimization
  • Character customization systems and assets
  • Progression-indicating visual feedback
  • More environmental detail than hyper-casual

UI and 2D Art

Core to Mobile UX

At mobile studios like Voodoo, 2D UI artists and icon designers have outsized importance. The app store icon, the UI skin, and the first-time user experience visuals drive install rate and retention. Strong graphic design sensibility is as important as 3D skill.

  • App store icon and screenshot design
  • In-game UI skin and menu design
  • Strong graphic design composition
  • A/B test-oriented asset iteration

3D Characters and Props

Hybrid-Casual Characters

More recent Voodoo games feature 3D characters and props with personality. The style is rounded, approachable, and color-pop. Characters need to convey personality with minimal polygon complexity — mobile constraints make efficiency mandatory.

  • Rounded approachable 3D character design
  • Strong color-pop aesthetics
  • Low-poly with maximum personality
  • Unity-ready optimized assets

The Hiring Process

5 stages from application to offer. Typically 2-4 weeks total — faster than AAA.

1

Application

Voodoo posts roles on LinkedIn and their careers site. They receive a high volume of applications but the process is faster than AAA studios — typically 2-4 weeks from application to offer. Their Paris office is the primary hub.

2-4 week total process
2

Recruiter Screen

A 20-30 minute call with HR. Covers your experience in mobile and casual games, your portfolio, and your interest in Voodoo’s model. Voodoo’s culture is data-driven and fast-moving — they’ll be assessing whether you’re comfortable with rapid iteration and A/B testing culture.

20-30 min
3

Art Lead Interview

Portfolio review with the art lead or lead designer. Voodoo emphasises conversion optimization — they’ll ask not just what looks good but what drives installs and engagement. Bring data if you have it (e.g. “this design variant improved CTR”).

1 hour
4

Short Art Test

A brief art task (3-5 days) aligned to their current project needs. Hyper-casual tests prioritise speed and clarity. Hybrid-casual tests may require slightly more polish. Feedback is typically given regardless of outcome.

3-5 days
5

Team Interview and Offer

A final conversation with the broader team. Voodoo Paris offers are in EUR, competitive for the Paris market. Visa sponsorship available for non-EU candidates.

1 week

Salary Ranges

EUR. Paris income tax applies. Data estimated from Glassdoor and reported offers. Voodoo does not publicly disclose salary ranges.

RoleLevelSalaryLocation
3D ArtistMidEUR 40,000 – EUR 58,000Paris
Senior 3D ArtistSeniorEUR 58,000 – EUR 78,000Paris
UI and 2D ArtistMid-SeniorEUR 38,000 – EUR 65,000Paris
Art DirectorLeadEUR 75,000 – EUR 100,000Paris

Portfolio Tips by Discipline

Mobile 3D Artists

  • High volume of polished casual game assets
  • Strong color design and material work
  • Unity-optimized asset examples
  • Fast iteration sketches showing process

Hyper-Casual Concept and 3D

  • Mechanic-visualization concept sketches
  • Minimal-form 3D design exploration
  • Color palette studies for casual aesthetics
  • A/B variant design thinking

UI and 2D Artists

  • App store icon and screenshot designs
  • In-game UI/UX designs with clear hierarchy
  • Onboarding flow designs
  • Any conversion or engagement metrics from your work

Environment Artists

  • Mobile-optimized 3D environments
  • Clear atmospheric storytelling in constrained space
  • Unity scene renders with realistic materials
  • Modular casual-style environmental kits

Data-Driven Culture — Know Before You Apply

Voodoo’s culture is highly data-driven. Art decisions are frequently influenced by A/B test results and conversion metrics. Creative direction can change rapidly based on what the data shows. If you want creative autonomy over a long-term aesthetic vision, Voodoo may not be the right fit. If you thrive in fast iteration, data feedback loops, and ship cycles measured in weeks not years, it’s an excellent environment.

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FAQ

How do I get a game art job at Voodoo?

Apply via Voodoo’s careers site or LinkedIn. The process is faster than AAA — typically 2-4 weeks total. Show portfolio work that demonstrates speed, clarity, and mobile game aesthetics. ArtBlast sends Voodoo roles when they post.

Where is Voodoo located?

Voodoo is headquartered in Paris, France. Most roles are Paris-based. They offer visa sponsorship for non-EU candidates (Talent Passport or standard work visa route).

What salary does Voodoo pay game artists?

Estimated Paris ranges: mid-level 3D artists EUR 40,000-58,000, senior 3D artists EUR 58,000-78,000, art directors EUR 75,000-100,000. Voodoo does not publicly disclose salary bands.

What does hyper-casual mean for game art at Voodoo?

Hyper-casual games prioritise instant comprehension over visual complexity. Art must communicate game mechanics immediately, be playable in portrait mode on any phone, and download in seconds. The design constraint is intentional — mastering simplicity with high polish is the skill.

What engine does Voodoo use?

Voodoo uses Unity for most of their game portfolio. Artists should be proficient in the Unity pipeline, including Unity materials, the asset import workflow, and Unity’s particle and VFX systems.

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