IGG Game Art Jobs — Castle Clash, Lords Mobile

Jakarta, Indonesia · Mobile Games

IGG — Game Art Jobs

IGG (I Got Games) is a global mobile game developer and publisher behind Castle Clash, Lords Mobile, and Dino Hunter. Their Jakarta studio hires 2D and 3D artists to create stylized characters and environments for their worldwide mobile game catalogue.

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Studio at a Glance

Founded
2006
Headquarters
Singapore
Art Studio
Jakarta, Indonesia
Studio Size
2,000+ staff
Known For
Castle Clash, Lords Mobile
Art Roles Posted
11 in last 30 days

Art Disciplines IGG Hires

Based on recent job listings, IGG actively hires across these game art disciplines.

🎨 2D Character Art
🌍 2D Environment Art
🧊 3D Character Art
🏔️ 3D Environment Art
✨ VFX Art
🖼️ Concept Art

Recent Roles at IGG

Roles active in recent months across IGG’s Jakarta development studio.

Lead 2D Environment Artist Lead
2D Character Artist Mid
2D Environment Artist Mid
3D Character Artist Mid
3D Environment Artist Mid

Salary Ranges at IGG

IGG does not publicly disclose salary ranges in their job listings.

Mid-Level ArtistCompetitive (IDR/USD)
Lead ArtistNegotiable

Salaries for Jakarta-based roles are typically paid in IDR. USD-equivalent estimates: mid-level $10K-$25K/year (competitive for Indonesia market). Senior/lead roles are negotiated individually.

What IGG Looks for in Your Portfolio

🎨 2D Character Artists

IGG’s mobile games use bold, readable silhouettes and bright color palettes. Show character designs that read clearly at small screen sizes. Western cartoon and Eastern fantasy styles are both relevant — Castle Clash and Lords Mobile have distinct visual identities.

🌍 2D Environment Artists

IGG backgrounds combine detailed painterly work with mobile performance constraints. Show tiled environments, isometric scenes, and parallax-ready layers. Demonstrating knowledge of Spine or Live2D for animated backgrounds is a plus.

🧊 3D Character Artists

IGG’s 3D games follow stylized next-gen pipelines. Show characters with clean topology, high-quality PBR textures in Substance Painter, and proper LOD awareness. Low-poly optimization skills matter for mobile targets.

🏔️ 3D Environment Artists

Focus on modular kit construction and stylized material work. IGG environments often blend Western fantasy and Asian-influenced architecture. Engine-ready assets in Unity or Unreal are both relevant.

Recent IGG Job Listings

These roles were recently posted. Apply links are exclusive to ArtBlast subscribers.

Lead 2D Environment Artist IGG · Jakarta, Indonesia · Apply link for subscribers
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3D Character Artist IGG · Jakarta, Indonesia · Apply link for subscribers
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2D Character Artist IGG · Jakarta, Indonesia · Apply link for subscribers
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3D Environment Artist IGG · Jakarta, Indonesia · Apply link for subscribers
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2D Environment Artist IGG · Jakarta, Indonesia · Apply link for subscribers
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IGG Art Jobs — FAQ

Does IGG hire remote game artists?
Most IGG art roles are based on-site at their Jakarta, Indonesia studio. Remote and hybrid arrangements are occasionally available for senior and lead positions. ArtBlast subscribers get notified as soon as a remote IGG role posts.
What art styles does IGG use in their games?
IGG creates mobile games in multiple styles: Western cartoon (Castle Clash), Eastern fantasy (Lords Mobile), and hyper-casual 3D. Artists who can adapt across styles are preferred.
What software does IGG expect artists to use?
IGG uses Photoshop, Illustrator, and Spine for 2D work. 3D roles typically require Maya or Blender, ZBrush for sculpting, and Substance Painter for texturing. Unity is the primary game engine.
Is IGG a good studio to work at as a game artist?
IGG offers steady work in a growing mobile games market, particularly for artists earlier in their career. The Jakarta studio is one of the larger game art teams in Southeast Asia.
How do I apply for a game art job at IGG?
IGG posts roles on LinkedIn and their own website. Roles fill quickly. ArtBlast subscribers see IGG listings the moment they post, giving them a head start on applications.