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This job was posted on March 18, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

Look Development Artist at Framestore – Australia

F
Framestore Posted March 18, 2026
🇦🇺 Australia No Longer Accepting Applications

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. This is a new role within our team. Look Development Artists are responsible for producing look development and shading for high quality photorealistic CG assets to be used in high end VFX films. What you’ll do: Work closely with the VFX/CG Supervisors and Head of Department to determine the best approach to solving look development challenges and achieving the required lookCollaborate with other asset departments to ensure look development requirements are metSupport the Head of Department with setup/development of new shading and lookdev methodsMake sure that shading setups are efficient in order to optimise render-farm usageStaying on schedule and meeting set deadlines while maintaining the highest levels of quality Essential Skills: Previous experience in look development for VFX filmsStrong knowledge of physically plausible shading and rendering techniquesExtensive knowledge of either PRman, Arnold or similar raytrace based production renderersA good knowledge of lighting techniques and real-world lighting/photographyA good understanding of colour-spaceA basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been renderedGood all-round knowledge of other disciplines within VFX including: simulation, modelling and UV mapping, texturing and camera trackingExcellent organisation, communication and interpersonal skillsCreative problem solving and attention to detailAble to work well under pressure and meet deadlines while maintaining high quality resultsAble to work successfully as part of a team as well as independentlyReliable, with good timekeeping and the ability to meet deadlinesFlexible and adaptable with the ability to work within a pre-set workflow or pipeline but also with the creativity and problem-solving skills to work around issuesA thorough knowledge of MayaGood knowledge of Python and/or Mel scriptingA strong understanding of Linux/Unix based operating systems You might also have: Experience with digital paint software such as Photoshop, Mari and/or Substance PainterExperience and knowledge in modelling and texturing Accessibility Statement Our Melbourne studio is fully accessible, with step-free entry, accessible toilets, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: [Job Title - City]. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.


Framestore is a leading VFX studio with offices in London, Vancouver, New York, Montreal, and now Australia. They are known for their work on major film and TV productions including Gravity, Guardians of the Galaxy, and numerous high-profile advertising campaigns.


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