Striking Distance Studios
Game Art Jobs
Striking Distance Studios (a Krafton subsidiary) created The Callisto Protocol. Browse open animation, character art, and environment art roles in San Ramon, CA.
Get Jobs in Your InboxStudio Overview
Striking Distance Studios is a San Ramon, California AAA game studio founded by Glen Schofield (Dead Space creator) and now part of Krafton. They released The Callisto Protocol in 2022 and are developing future titles with a focus on cinematic single-player experiences.
Art Disciplines Hiring
Active disciplines at Striking Distance Studios based on recent job listings.
Salary Ranges
Estimated compensation at Striking Distance Studios based on seniority and location.
Portfolio Tips for Striking Distance Studios
What to show in your portfolio when applying to Striking Distance Studios.
Horror Aesthetic
Striking Distance specialises in cinematic horror. Show work with strong anatomical accuracy, creature/gore details, and environmental dread. The Callisto Protocol art style is your reference point.
Cinematic Quality
The studio prioritises film-quality production values. Clean topology for deformation, ultra-high-resolution texture work, and photorealistic rendering are expected.
UE5 Pipeline
The next project is on Unreal Engine 5. Technical artists and environment artists with Nanite, Lumen, or MetaHuman experience have an advantage.
Motion Capture Integration
Animation roles often involve mocap data processing. Show experience with motion capture cleanup, retargeting, and cinematic sequence work.
Recent Striking Distance Studios Job Listings
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