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Texture Artist Jobs

Find the latest texture artist jobs from top game studios. Material artists, Substance specialists, and shader artists. Get curated opportunities delivered to your inbox every morning.

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Types of Texture Artist Jobs We Cover

We curate all texturing and materials positions from game studios worldwide.

๐ŸŽจ

Texture Artist

๐Ÿ”ฌ

Material Artist

๐Ÿ–Œ๏ธ

Substance Artist

๐Ÿ’Ž

Shader Artist

๐ŸŒฟ

Environment Texture Artist

๐Ÿฆธ

Character Texture Artist

๐Ÿ—๏ธ

Procedural Material Artist

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Texture Generalist

Studios Hiring Texture Artists

We pull texture and material artist jobs from hundreds of game studios, including:

CD Projekt Red
Naughty Dog
Ubisoft
Epic Games
Rockstar Games
Guerrilla Games
Insomniac Games
Blizzard
343 Industries
Crystal Dynamics
Respawn
Square Enix
Crytek
+ Hundreds More

Stop Scrolling Job Boards

We scan hundreds of listings daily and send you only the best texture artist jobs. Fresh in your inbox every morning.

โœ“ 10-60+ jobs daily
โœ“ Direct apply links
โœ“ Salary info included
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Texture Artist Salary Ranges (2026)

What you can expect to earn as a texture or material artist in the game industry.

Junior Texture Artist
$48K – $65K
Mid-Level Texture Artist
$65K – $88K
Senior Texture Artist
$85K – $115K
Lead Material Artist
$110K – $140K

*US market data. Material artists with Substance Designer and engine shader expertise tend to earn toward the higher end.

Skills Employers Look For

What studios expect from texture and material artist candidates.

๐Ÿ–ฅ๏ธ Software

  • Substance Painter
  • Substance Designer
  • Mari (film and AAA production)
  • Photoshop
  • Marmoset Toolbag (presentation)

๐ŸŽฏ Technical Skills

  • PBR workflow (metalness / roughness)
  • Normal, AO, and curvature baking
  • Tiling texture creation
  • Trim sheet texturing
  • Texture set optimization

๐ŸŽฎ Engine Knowledge

  • Unreal Engine material editor
  • Unity shader graph
  • Texture streaming setup
  • In-engine material creation
  • Performance budget awareness

๐Ÿ’ก What Gets You Hired

  • Clean breakdowns per material
  • Real-time renders in Unreal or Marmoset
  • Variety across material types
  • Substance Designer smart materials
  • Understanding of light and surface physics

Texture Artist Jobs FAQ

What does a texture artist do in games?
Texture artists create the surface materials that give game assets their look: color, roughness, metalness, normal detail, and emissive properties. They work with PBR workflows using Substance Painter, Substance Designer, and Mari to define how light interacts with every surface in the game.
What tools do texture artists use?
Substance Painter for hand-painted and baked texturing, Substance Designer for procedural material creation, Mari for large-scale AAA production texturing, and Photoshop for touch-ups. Knowledge of Unreal Engine or Unity material editors is increasingly expected at the mid and senior level.
What is the average texture artist salary?
In the US: Junior Texture Artists earn $48K-$65K, Mid-Level $65K-$88K, Senior $85K-$115K, and Lead positions $110K-$140K. Material artists with Substance Designer expertise and engine shader knowledge tend to earn at the higher end.
Is Substance Painter required for texture artist jobs?
Substance Painter is effectively the industry standard for game texturing. The vast majority of studios list it as a requirement. Substance Designer for procedural material creation is also increasingly expected at mid and senior levels.
What is the difference between a texture artist and a material artist?
The terms are often used interchangeably, but material artist sometimes implies more focus on procedural workflows in Substance Designer and in-engine shader creation, whereas texture artist can cover a broader range including hand-painted work. At many studios they are the same role.
Are there remote texture artist jobs?
Yes. Texturing is well-suited to remote work. ArtBlast includes work model details on every listing so you can filter by remote, hybrid, or on-site positions.

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โœ“ Material and shader roles included
โœ“ Remote positions included
โœ“ Junior to Lead levels
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