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This job was posted on March 25, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

Unreal Lighting Artist (Contract) at Evil Eye Pictures – United States

Evil Eye Pictures Posted March 25, 2026
🇺🇸 United States Remote 45 USD to 65 USD per hour No Longer Accepting Applications

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.

Unreal Lighting Artist (Contract)

Evil Eye Pictures is looking for an experienced Unreal Lighting Artist. The ideal candidate will have minimum 3 years of professional experience in film, television and/or games, and a thorough understanding of visual effects pipelines.

Key Responsibilities:Create and design lighting for complex scenes in Unreal Engine, owning both the technical and creative problem spacesWork closely with directors and supervisors to develop cinematic lighting solutions, which capture the vision laid out by the clientTranslate 2D concepts into final lighting solutions and rendersLook development of assets, environments, and FX elementsIdentify problematic shots and offer creative or technical solutionsOversee and help optimize shots for rendering

Rough Contract Timeline:Start Date: Between 4/6 and 4/13End Date: 05/19First Hold through 05/22

Requirements:Experience with Unreal Engine lighting techniques and solutions in a production environmentProven track record with photoreal and full CG lighting for film, television and/or gamesExperience with a variety of lighting techniques and tools (GPU Lightmass, Lumen, raytracing, dynamic vs baked lighting, MRG, MRQ, CVars, etc…)Detail-oriented both in work processes and ability to QC workUnderstanding of optimization and performance profilingAbility to take directions and adaptable to change in a fast-paced environmentClear communication with all departments to ensure work is completed by production deadlinesExcellent ability to improvise and problem solve

Good to Have:Experience with Maya, Houdini, Blender or equivalent DCC is a plusExperience in compositing is a plusKnowledge of an asset manager such as Shotgrid is a plus

Please include a link to a reel of your work when applying for this position.This is a full time position. This position is remote as we support a Virtual Studio.For more information about Evil Eye check out:https://www.evileyepictures.com

CA Pay Transparency Information:The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

Base Pay Range $45-65 per hour.


Evil Eye Pictures is a film/tv studio based in United States, working across game art and interactive media production.


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