Virtuos Jobs

Shanghai · Paris · Singapore · Global · Updated Daily

Virtuos — Game Art Jobs

Virtuos is one of the world’s largest game co-development studios, contributing to over 1,400 shipped titles including Elden Ring, Horizon Forbidden West, The Last of Us, and Final Fantasy XVI. They hire Character Artists, Material Artists, Environment Artists, Technical Artists, and Animators across their global offices.

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Studio at a Glance

Founded
2004
Headquarters
Shanghai, China
Staff
3,500+ worldwide
Known For
Co-dev on Elden Ring, TLOU, God of War
Art Roles Posted
9 recent listings
Offices
9 cities globally

Art Disciplines Virtuos Hires

Based on recent job listings, Virtuos actively hires across these game art disciplines.

👾 Character Art
🎨 Material Art
🌍 Environment Art
⚙️ Technical Art
🦴 Animation
🖌️ Concept Art

Recent Roles at Virtuos

Roles from recent listings across Virtuos offices.

Senior 3D Character Artist Senior
Material Artist Mid
Senior Environment Artist Senior
Lead Character Artist Lead
Technical Artist Mid
Senior Concept Artist Senior
3D Generalist Mid
Rigger Mid

Salary Ranges at Virtuos

Salary estimates based on co-development industry benchmarks. Virtuos does not publish salaries in most postings. Rates vary significantly by office location.

Mid-Level Artist (Shanghai)CNY 180,000 — 300,000/yr
Senior Artist (Shanghai)CNY 280,000 — 450,000/yr
Mid-Level Artist (Paris)EUR 38,000 — 52,000/yr
Senior Artist (Paris)EUR 50,000 — 72,000/yr
Senior Artist (Singapore)SGD 60,000 — 100,000/yr

What Virtuos Looks for in Your Portfolio

👾 Character Artists

Virtuos works across wildly different art styles from photorealistic AAA to stylised mobile. Show a range across realism and stylisation. Strong PBR texturing, clean UV workflow, and in-engine presentation are essential. Having shipped credits helps, but strong portfolio work is weighted heavily.

🎨 Material Artists

Material art at Virtuos spans Substance Designer tile materials, hero asset texturing, and procedural approaches. Show your node graph work, not just the final render. Surface variation, weathering logic, and cross-engine compatibility (UE5 + Unity) are valued.

🌍 Environment Artists

Co-development environment work is production-heavy and deadline-driven. Show modular kit construction, LOD management, and efficient UV budgets. Real-time performance awareness is more important at a co-dev studio than visual spectacle.

Recent Virtuos Job Listings

These roles were recently posted. Apply links are exclusive to ArtBlast subscribers.

Senior 3D Character Artist Virtuos · China · On-Site
Material Artist Virtuos · China · On-Site
Senior Environment Artist Virtuos · Shanghai, China · On-Site · Apply link for subscribers
🔒
Lead Character Artist Virtuos · Paris, France · On-Site · Apply link for subscribers
🔒
Technical Artist Virtuos · Singapore · On-Site · Apply link for subscribers
🔒

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Virtuos Art Jobs — FAQ

Where does Virtuos hire game artists?
Virtuos has studios in Shanghai, Paris, Singapore, Montreal, Chengdu, Beijing, Hanoi, Taipei, and Belfast. Most art roles are based at one of these offices.
What salary does Virtuos pay?
Shanghai roles: CNY 180K-450K. Paris: EUR 38K-72K. Singapore: SGD 60K-100K. Rates vary significantly by location.
What games has Virtuos worked on?
Virtuos has contributed to Elden Ring, Horizon Forbidden West, The Last of Us, God of War, Final Fantasy XVI, and 1,400+ other shipped titles.
Is Virtuos a good company for game artists?
Virtuos offers broad exposure to AAA pipelines across dozens of franchises. Career progression is often faster than at single-IP studios.
How do I get a job at Virtuos?
Apply via virtuosgames.com/careers. Subscribe to ArtBlast to get notified when Virtuos posts new roles.