Soul Atlas Game Art Jobs

Portugal & Ireland · Fully Remote

Soul Atlas — Game Art Jobs

Soul Atlas is an independent animation and VFX studio based across Portugal and Ireland. The studio works on indie games, animated shorts, and visual effects for film and media — with all roles offered remotely. They hire 2D Animators, 3D Artists, VFX Artists, Lighting Artists, and Compositors.

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Studio at a Glance

Locations
Portugal, Ireland
Work Model
Fully Remote
Studio Type
Animation & VFX
Known For
Indie games, animated shorts
Art Roles Posted
13 recently
Disciplines
2D, 3D, VFX, Compositing

Art Disciplines Soul Atlas Hires

Based on recent job listings, Soul Atlas actively hires across these game and animation art disciplines.

✏️ 2D Animation
🎭 3D Art
✨ VFX / FX Art
💡 Lighting & Rendering
🔭 Compositing
🖼️ Matte Painting

Recent Roles at Soul Atlas

Roles posted recently across Soul Atlas studios.

Senior Matte Painter Senior
Senior 3D Artist Senior
Senior Compositor Senior
2D Animation Artist Mid
2D Animator Mid
VFX Artist Mid
3D Artist Mid
Lighting Artist Mid
Lighting & Rendering Artist Mid
Hard Surface Modeling Artist Mid

Salary Ranges at Soul Atlas

Soul Atlas salary estimates based on Portugal and Ireland market rates. All roles are fully remote — location affects cost of living but not role requirements.

2D / 3D ArtistEUR 25,000–50,000/year
Senior / LeadEUR 50,000–80,000/year

What Soul Atlas Looks for in Your Portfolio

✏️ 2D Animators

Soul Atlas produces stylized animation. Show frame-by-frame animation reels — character walk cycles, action moments, and emotion-driven scenes. A demo reel under 2 minutes focused on clean motion is more effective than a showreel packed with every test you ever made.

🎭 3D Artists / Lighting

The studio builds indie game environments and animated sequences. Show scene composition, lighting setups, and rendering quality. Blender, Maya, and Houdini are all used. Soft moody lighting and stylized realism tend to match their aesthetic.

🔭 Compositors / VFX Artists

Soul Atlas compositing roles use Nuke. Show multi-layer comps, integration of 3D elements with live plate footage, and colour grading. VFX reels should include simulations — fire, smoke, fluid, or particle work — in a game or film context.

Recent Soul Atlas Job Listings

Apply fast — most art roles fill within days of posting.

2D Animation Artist
Soul Atlas · Portugal · Remote
2D Animator
Soul Atlas · Ireland · Remote
Lighting Artist
Soul Atlas · Portugal · Remote
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Frequently Asked Questions

Are all Soul Atlas roles remote?
Yes. Soul Atlas is a fully remote studio. All roles — 2D Animation, 3D Art, VFX, Compositing — are open to artists globally, with a preference for Portugal and Ireland timezone overlap.
What projects does Soul Atlas work on?
Soul Atlas works on indie game animation, animated short films, and VFX for media. The studio focuses on stylized and semi-realistic visual styles across 2D and 3D pipelines.
What software does Soul Atlas use?
The studio uses Blender, Maya, and Houdini for 3D and VFX work. Nuke is standard for compositing roles. Adobe Animate and Toon Boom are used for 2D animation.