VOLMI Game Art Jobs

Ukraine · Remote · Virtuos Group · Updated Daily

VOLMI Game Art Jobs

Browse game art roles at VOLMI, a Virtuos co-development studio based in Ukraine. 3D Environment, Character Art, Vegetation, and Technical Art positions supporting AAA titles including Baldur’s Gate 3 and Horizon Zero Dawn.

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Studio Snapshot

Parent Company
Virtuos
Location
Ukraine
Studio Type
AAA Co-Dev
Key Projects
BG3 · Horizon · AC
Art Focus
Environment · Character
Open Roles
5 recently tracked

Art Disciplines Hiring

3D Environment Art Character Art Vegetation Art Technical Art VFX Art 3D Generalist
3D Environment Artist Mid
Senior 3D Environment Artist Senior
Vegetation Artist Mid
Senior Character Artist Senior
Technical Artist Mid

Salary Ranges

Mid Level — Environment / CharacterUSD $25,000–$40,000
Senior — Environment / CharacterUSD $40,000–$55,000
Lead — Environment / CharacterUSD $55,000–$70,000+
Technical Artist — MidUSD $28,000–$45,000
Technical Artist — SeniorUSD $45,000–$65,000

Portfolio Tips by Discipline

Environment Artists

Show photorealistic environments with strong modular asset sets. VOLMI works on AAA titles where fidelity is paramount. Include breakdown sheets showing modular kit construction, texture atlases, and Unreal Engine scene assembly. Demonstrate Houdini procedural workflows if applicable.

Vegetation Artists

Show plant assets with LOD chains, wind simulation rigs, and ecosystem integration. Include SpeedTree or Houdini Vegetation workflows. VOLMI’s work spans varied biomes across AAA open-world titles, so demonstrating breadth of vegetation types is important.

Character Artists

Show high-res sculpts with clean retopology and game-ready texture maps. Include full character breakdowns from blockout to final shaded render. VOLMI works on character outsourcing for major publishers, so technical accuracy and pipeline adherence are prioritised over stylistic experimentation.

Technical Artists

Show shader graphs, tool scripts, and pipeline documentation. VOLMI’s TA roles bridge the art and engine pipeline for co-dev projects. Include examples of Unreal Engine material work and any optimisation profiling. Houdini-to-engine pipeline experience is a strong advantage.

Recent VOLMI Openings

Vegetation Artist VOLMI (Virtuos) · Ukraine · On-Site / Remote
3D Environment Artist VOLMI (Virtuos) · Ukraine · Apply link for subscribers
Senior 3D Environment Artist VOLMI (Virtuos) · Ukraine · Apply link for subscribers
Senior Character Artist VOLMI (Virtuos) · Ukraine · Apply link for subscribers
Technical Artist VOLMI (Virtuos) · Ukraine · Apply link for subscribers

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Frequently Asked Questions

What game art roles does VOLMI hire for?
VOLMI hires 3D Environment Artists, Character Artists, Vegetation Artists, Technical Artists, and VFX Artists for AAA co-development projects.
What are salary ranges at VOLMI?
Mid-level roles pay USD $25,000–$40,000. Senior roles pay USD $40,000–$55,000. Lead roles pay USD $55,000–$70,000+.
Is VOLMI remote-friendly?
VOLMI offers remote and hybrid arrangements as part of the global Virtuos group. They often accommodate distributed teams working with international studios.
What software does VOLMI use?
VOLMI artists use Maya, ZBrush, Substance Painter, Houdini, and Unreal Engine across AAA pipelines.
How do I find VOLMI game art jobs?
ArtBlast tracks VOLMI and Virtuos group openings daily. Visit artblast.co/subscribe to get listings from VOLMI and 500+ other studios in your inbox.