Weapon Artist Jobs in Austin

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Weapon Artist Jobs in Austin

Browse weapon artist job openings in Austin. Studios hiring for hard surface modeling, PBR texturing, and weapon pipeline roles. Austin hosts major studios known for action and FPS titles with significant weapon art pipelines.

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Studios Hiring Weapon Artists in Austin

ZeniMax Online Studios Certain Affinity EA BioWare Austin Retro Studios Riot Games Austin

Weapon Artist Job Types in Austin

Hard Surface Modeler

Create weapons, firearms, melee weapons, and props for real-time game engines. PBR pipeline, clean LODs, and game-budget topology.

Senior Weapon Artist

Lead weapon asset production, define quality benchmarks, mentor junior artists, and establish pipeline standards for weapon systems.

Technical Weapon Artist

Handle weapon attachment systems, procedural destruction, physics integration, and shader development for weapon materials and effects.

Prop Artist (Weapons Focus)

Create military and combat props โ€” gear, equipment, accessories โ€” alongside weapons for hero characters and world props.

FX Artist (Weapon Effects)

Create muzzle flashes, bullet impacts, explosions, and weapon VFX for first-person and third-person game titles.

Material Artist (Weapons)

Build PBR material libraries for metals, plastics, wood, and worn surfaces specific to weapon and prop assets.

Weapon Artist Salaries in Austin

LevelSalary Range (USD)
Mid-Level Weapon Artist$65,000 – $95,000/yr
Senior Weapon Artist$95,000 – $135,000/yr
Lead / PrincipalTop market rates

No Texas state income tax.

Skills That Get You Hired as a Weapon Artist

Hard Surface Modeling

  • Maya, Blender, or 3ds Max
  • Subdivision surface workflow
  • Clean topology for LODs
  • Mechanical detail and greeble work

PBR Texturing

  • Substance Painter / Designer
  • Photorealistic metal, plastic, wood
  • Worn, damaged, custom weathering
  • Trim sheet workflows

Game Engine Integration

  • Unreal Engine 5 or Unity
  • LOD setup and optimization
  • Collision mesh creation
  • Attachment point setup

Technical Pipelines

  • Houdini for destruction
  • Weapon animation rigging
  • Shader and material authoring
  • Version control (Perforce, Git)

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Frequently Asked Questions

What weapon artist jobs are available in Austin?

Weapon artist jobs in Austin span AAA game studios hiring for hard surface modeling, PBR texturing, destruction sim, and technical weapon pipelines. Studios in Austin regularly hire for franchise titles.

How much do weapon artists earn in Austin?

Weapon artists in Austin earn $65,000 – $95,000/yr at mid-level and $95,000 – $135,000/yr at senior level.

What studios hire weapon artists in Austin?

Studios hiring weapon artists in Austin include ZeniMax Online Studios, Certain Affinity, EA BioWare Austin, Retro Studios and others.

What skills do weapon artists need?

Weapon artists need expertise in hard surface modeling, PBR material creation, Substance Painter/Designer, Maya or Blender, and game engine integration. Destruction sim (Houdini), LOD pipelines, and attachment system knowledge are strong differentiators.

How do I find weapon artist jobs in Austin?

ArtBlast curates weapon artist jobs in Austin and sends new postings daily. Subscribe to get game art openings before they appear on aggregators.

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