Character Artist Jobs in San Francisco
Find character artist jobs in San Francisco from the world’s top game studios. Riot Games, EA, Ubisoft SF, and more Bay Area studios hire character artists across all levels. Updated daily.
Get San Francisco Character Artist Jobs Daily$5/month ยท Cancel anytime
Character Artist Roles in San Francisco
We curate character artist positions from game studios across San Francisco and the greater Bay Area.
Junior Character Artist
Character Artist
Senior Character Artist
Lead Character Artist
Hero Character Artist
Creature Artist
Costume and Props Artist
Character Technical Artist
San Francisco Game Studios Hiring Character Artists
Bay Area studios produce games with massive character rosters and live-service content, creating consistent character art demand:
Bay Area Character Artist Roles Are Competitive
Character artist openings in San Francisco attract applicants globally. Riot Games, EA, and Ubisoft SF all run large character art teams with high bars for entry. ArtBlast sends Bay Area roles the moment they post so you can apply in the first 24-48 hours when your odds are best.
Character Artist Salary Ranges in San Francisco (2026)
What character artist roles pay at San Francisco and Bay Area game studios.
*Salaries listed in USD. California has state income tax (up to 13.3%), one of the highest in the US. San Francisco and the Bay Area have a very high cost of living. Studios in the Bay Area offer some of the highest base salaries in the game industry to compensate.
What San Francisco Studios Look For in Character Artists
Bay Area character art teams create the heroes, creatures, and NPCs players spend hundreds of hours with. Here is what gets you hired.
๐จ Core Character Skills
- Strong anatomy foundation for believable character proportions
- High-poly sculpting in ZBrush with production-level detail
- Retopology for clean game-ready mesh topology
- PBR texturing with material accuracy and skin shading
- Character optimization for real-time engine performance
๐ฎ Tools and Software
- ZBrush for high-poly sculpting and surface detail
- Maya or Blender for retopology and rigging prep
- Substance Painter for PBR texture authoring
- Unreal Engine 5 for real-time integration and review
- Marmoset Toolbag for portfolio renders and presentation
๐ What SF Studios Specifically Want
- Riot Games requires characters matching League and Valorant aesthetics
- EA needs realistic AAA character pipelines with shipped credits
- Zynga values fast mobile-optimized character creation
- Strong collaboration across large distributed teams
- Range across stylized and realistic character types
๐ก How to Stand Out in the Bay Area Market
- Show full character breakdowns from high-poly to game-ready
- Include real-time viewport captures alongside renders
- Demonstrate range across realistic and stylized characters
- Reference the specific visual style of your target studio
- Apply within 24 hours of posting
Character Artist Jobs in San Francisco FAQ
Get San Francisco Character Artist Jobs in Your Inbox
Join 8,000+ artists getting curated game art jobs delivered every morning. Never miss a San Francisco studio opening again.
Cancel anytime. No contracts.