Weapon Artist Jobs in Austin
Browse weapon artist job openings in Austin. Studios hiring for hard surface modeling, PBR texturing, and weapon pipeline roles. Austin hosts major studios known for action and FPS titles with significant weapon art pipelines.
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Weapon Artist Job Types in Austin
Hard Surface Modeler
Create weapons, firearms, melee weapons, and props for real-time game engines. PBR pipeline, clean LODs, and game-budget topology.
Senior Weapon Artist
Lead weapon asset production, define quality benchmarks, mentor junior artists, and establish pipeline standards for weapon systems.
Technical Weapon Artist
Handle weapon attachment systems, procedural destruction, physics integration, and shader development for weapon materials and effects.
Prop Artist (Weapons Focus)
Create military and combat props โ gear, equipment, accessories โ alongside weapons for hero characters and world props.
FX Artist (Weapon Effects)
Create muzzle flashes, bullet impacts, explosions, and weapon VFX for first-person and third-person game titles.
Material Artist (Weapons)
Build PBR material libraries for metals, plastics, wood, and worn surfaces specific to weapon and prop assets.
Weapon Artist Salaries in Austin
No Texas state income tax.
Skills That Get You Hired as a Weapon Artist
Hard Surface Modeling
- Maya, Blender, or 3ds Max
- Subdivision surface workflow
- Clean topology for LODs
- Mechanical detail and greeble work
PBR Texturing
- Substance Painter / Designer
- Photorealistic metal, plastic, wood
- Worn, damaged, custom weathering
- Trim sheet workflows
Game Engine Integration
- Unreal Engine 5 or Unity
- LOD setup and optimization
- Collision mesh creation
- Attachment point setup
Technical Pipelines
- Houdini for destruction
- Weapon animation rigging
- Shader and material authoring
- Version control (Perforce, Git)
Get Austin Weapon Artist Job Alerts
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Frequently Asked Questions
What weapon artist jobs are available in Austin?
Weapon artist jobs in Austin span AAA game studios hiring for hard surface modeling, PBR texturing, destruction sim, and technical weapon pipelines. Studios in Austin regularly hire for franchise titles.
How much do weapon artists earn in Austin?
Weapon artists in Austin earn $65,000 – $95,000/yr at mid-level and $95,000 – $135,000/yr at senior level.
What studios hire weapon artists in Austin?
Studios hiring weapon artists in Austin include ZeniMax Online Studios, Certain Affinity, EA BioWare Austin, Retro Studios and others.
What skills do weapon artists need?
Weapon artists need expertise in hard surface modeling, PBR material creation, Substance Painter/Designer, Maya or Blender, and game engine integration. Destruction sim (Houdini), LOD pipelines, and attachment system knowledge are strong differentiators.
How do I find weapon artist jobs in Austin?
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