People Can Fly — Game Art Jobs

Warsaw, Poland · Montreal, Canada · Updated Daily

People Can Fly — Game Art Jobs

People Can Fly is the Polish studio behind Bulletstorm, Gears of War: Judgment, and Outriders. They hire Technical Artists, VFX Artists, Character Artists, and Animators across their Warsaw, Montreal, New York, and Chicago offices.

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Studio at a Glance

Founded
2002
HQ
Warsaw, Poland
Offices
7 global offices
Known For
Outriders, Bulletstorm
Team Size
~600 staff
Art Roles
Active hiring

Art Disciplines PCF Hires

Technical Art VFX Art Character Art Animation Concept Art Narrative Art

Recent Roles Posted

A sample of People Can Fly art roles from recent DB data. Subscribe for full listings with salary and apply links.

Lead VFX ArtistLead
Senior Technical ArtistSenior
Senior VFX ArtistSenior
Senior Character Artist – RemoteSenior
Technical Narrative DesignerMid
Lead VFX Artist (Montreal)Lead

Salary Ranges

Mid-Level ArtistCAD 70,000 – 95,000
Senior ArtistCAD 90,000 – 130,000
Lead ArtistCAD 120,000 – 160,000

Canada salaries in CAD. Poland office salaries in PLN. People Can Fly does not publicly disclose salary ranges. Estimates based on reported offers and role seniority.

Portfolio Tips by Discipline

Technical Artists

PCF TAs work on Unreal Engine 5 (Outriders was UE4, current projects use UE5). Show shader development, pipeline tooling, and character/VFX technical work. Houdini procedural systems and Python pipeline tools are valued. PCF TAs bridge art and engineering teams on large-scale AAA productions.

VFX Artists

PCF VFX work is cinematic and impactful. Outriders featured intense sci-fi combat effects. Show real-time particle systems in Unreal, custom shader work for VFX, and a strong sense of motion, scale, and visual impact. Lead VFX roles require demonstrated production leadership experience.

Character Artists

PCF character work is AAA realistic. Show high-fidelity character models with strong skin, clothing, and accessory work. Face modeling with detailed pore and wrinkle work is specifically relevant for their cinematic character pipeline.

Animators

Show high-quality character animation in a third-person action game context. Combat animation cycles, hit reactions, and locomotion at Outriders-level polish are directly relevant references. UE5 Control Rig knowledge is a clear differentiator.

Recent Jobs at People Can Fly

1 live listing. Subscribe for salary data and direct apply links on all new PCF postings.

Technical Narrative Designer
People Can Fly Studio · Canada
Senior Technical Artist
People Can Fly · Poland
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Lead VFX Artist
People Can Fly · Canada
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Senior Character Artist – Remote
People Can Fly · Canada
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Senior VFX Artist
People Can Fly · Canada
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FAQ

Does People Can Fly hire remote artists?
Some People Can Fly roles are remote or remote-friendly, particularly for Senior Character Artist and Technical Artist positions. Their listings specify remote status. ArtBlast subscribers are notified the moment a remote PCF role posts.
What games has People Can Fly shipped?
People Can Fly developed Bulletstorm (2011), Gears of War: Judgment (2013, with Epic), Outriders (2021), and co-developed Returnal (2021, with Housemarque). They have multiple unannounced projects in development.
What engine does People Can Fly use?
People Can Fly has deep Unreal Engine expertise. Outriders used UE4. Current projects target UE5. All art disciplines benefit from Unreal Engine pipeline proficiency.
Where are People Can Fly offices located?
People Can Fly has offices in Warsaw, Rzeszow, and Cracow (Poland), Montreal (Canada), New York and Chicago (US), and Newcastle (UK). Canadian office hiring is active for senior and lead roles.
What salary does People Can Fly pay in Canada?
People Can Fly does not publicly disclose salary ranges. Estimated CAD ranges based on reported offers: mid-level artists CAD 70,000-95,000, senior artists CAD 90,000-130,000, lead artists CAD 120,000-160,000.
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