Homa — Game Art Jobs
Homa is a global mobile game developer and publisher behind All in Hole, Tile Busters, and the Forever Franchise portfolio. They hire 2D Artists, 3D Artists, Senior Animators, and Motion Designers across offices in Istanbul, London, and Paris.
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Studio at a Glance
Art Disciplines Homa Hires
Based on recent job listings, Homa actively hires across these game art disciplines.
Recent Roles at Homa
Roles posted across Homa’s Istanbul, London, and Paris offices in the last 30 days.
Salary Ranges at Homa
Homa does not disclose salary ranges in their job listings.
Istanbul-based roles are paid in TRY. London roles in GBP. Paris roles in EUR. Homa offers competitive rates within each local market, with equity participation available for senior staff.
What Homa Looks for in Your Portfolio
🎨 2D Artists
Homa mobile games use bright, bold color palettes with strong character readability. Show character designs, UI elements, and in-game assets that work at small screen sizes. Speed and iteration ability matter as much as final quality in mobile production.
🧊 3D Artists
Homa 3D games use stylized low-to-mid poly assets optimized for mobile. Show clean topology, efficient texture atlases, and in-engine real-time renders. Unity is the primary engine — include Unity screenshots if available.
🎬 Spine Animators
Homa heavily uses Spine for 2D character and UI animation. A strong Spine showreel is essential. Show character animations, UI transitions, and idle loops. Knowledge of mesh deformation and bone rigging in Spine is expected at senior level.
📐 Motion Designers
Homa motion work covers store assets, trailers, and in-game UI animations. Show After Effects work, Spine animation transitions, and any mobile-specific motion design. Game UI animation experience is a strong differentiator.
Recent Homa Job Listings
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