Homa Game Art Jobs — Mobile Games Publisher

Istanbul · London · Paris · Mobile Games

Homa — Game Art Jobs

Homa is a global mobile game developer and publisher behind All in Hole, Tile Busters, and the Forever Franchise portfolio. They hire 2D Artists, 3D Artists, Senior Animators, and Motion Designers across offices in Istanbul, London, and Paris.

Get Notified When Homa Posts New Roles

$5/month · Cancel anytime

Studio at a Glance

Founded
2019
Headquarters
Paris, France
Offices
Istanbul, London, Paris
Studio Size
200+ staff
Known For
All in Hole, Tile Busters
Art Roles Posted
5 in last 30 days

Art Disciplines Homa Hires

Based on recent job listings, Homa actively hires across these game art disciplines.

🎨 2D Art
🧊 3D Art
🎬 Animation
📐 Motion Design
🎮 UI Art
✨ VFX Art

Recent Roles at Homa

Roles posted across Homa’s Istanbul, London, and Paris offices in the last 30 days.

Senior Spine Animator Senior
3D Artist Senior
2D Artist Senior
Motion Designer Senior

Salary Ranges at Homa

Homa does not disclose salary ranges in their job listings.

2D/3D ArtistCompetitive (TRY/GBP/EUR)
Senior Spine AnimatorCompetitive (TRY)
Motion DesignerCompetitive (EUR)

Istanbul-based roles are paid in TRY. London roles in GBP. Paris roles in EUR. Homa offers competitive rates within each local market, with equity participation available for senior staff.

What Homa Looks for in Your Portfolio

🎨 2D Artists

Homa mobile games use bright, bold color palettes with strong character readability. Show character designs, UI elements, and in-game assets that work at small screen sizes. Speed and iteration ability matter as much as final quality in mobile production.

🧊 3D Artists

Homa 3D games use stylized low-to-mid poly assets optimized for mobile. Show clean topology, efficient texture atlases, and in-engine real-time renders. Unity is the primary engine — include Unity screenshots if available.

🎬 Spine Animators

Homa heavily uses Spine for 2D character and UI animation. A strong Spine showreel is essential. Show character animations, UI transitions, and idle loops. Knowledge of mesh deformation and bone rigging in Spine is expected at senior level.

📐 Motion Designers

Homa motion work covers store assets, trailers, and in-game UI animations. Show After Effects work, Spine animation transitions, and any mobile-specific motion design. Game UI animation experience is a strong differentiator.

Recent Homa Job Listings

These roles were recently posted. Apply links are exclusive to ArtBlast subscribers.

Senior Spine Animator (Forever Franchise) Homa · Istanbul, Turkey · Apply link for subscribers
🔒
3D Artist — All in Hole Homa · Istanbul, Turkey · Apply link for subscribers
🔒
2D Artist — All in Hole Homa · London, UK · Apply link for subscribers
🔒
Motion Designer (Gaming) Homa · Paris, France · Apply link for subscribers
🔒

Unlock direct apply links — subscribe to ArtBlast.

Never Miss a Homa Job Posting

ArtBlast sends new Homa roles the moment they post — before most applicants see them. First 24-48 hours is when your odds are highest.

Homa roles the day they post
Discord live alerts
Direct apply links
Subscribe Now — $5/month

Cancel anytime. No contracts.

Homa Art Jobs — FAQ

What games does Homa make?
Homa develops and publishes mobile games including All in Hole, Tile Busters, Traffic Escape, and Merge Master. Their Forever Franchise team works on longer-lifecycle casual games alongside the core hyper-casual portfolio.
Does Homa hire remote game artists?
Most Homa art roles are on-site or hybrid at their Istanbul, London, or Paris offices. Remote options for senior artists may be discussed during the hiring process.
What tools does Homa expect artists to know?
Photoshop and Illustrator for 2D art. Spine for 2D animation. Blender or Maya for 3D. Unity is the primary game engine. After Effects for motion design.
Is Homa a startup or an established studio?
Homa was founded in 2019 and has grown rapidly to 200+ staff. They have raised significant VC funding and have multiple titles in the top charts. They are past the startup phase but still operate with startup speed.
How do I apply for a game art job at Homa?
Homa posts roles on LinkedIn and their website. ArtBlast subscribers get Homa listings the moment they post, making it easier to apply in the first 24-48 hours when application odds are highest.