How to Get Hired at IGG as a Game Artist

Jakarta, Indonesia · Founded 2006

How to Get Hired at
IGG

IGG is one of Southeast Asia’s largest mobile game studios. Their Jakarta team hires 2D and 3D artists for Castle Clash, Lords Mobile, and other globally distributed mobile games.

Get IGG Job Alerts

$5/month · Cancel anytime

Studio Overview

Founded
2006
HQ
Singapore
Art Studio
Jakarta, Indonesia
Engine
Unity
Studio Size
2,000+ staff
Known For
Castle Clash, Lords Mobile

IGG Art Style

IGG creates games in multiple visual styles across their portfolio. Understanding each style helps you target the right role.

Castle Clash

Western Fantasy Cartoon

Bold silhouettes, exaggerated proportions, vibrant colors. Heroes and creatures with instant visual reads at thumbnail size. Think Clash of Clans with more character depth.

Lords Mobile

Eastern Fantasy Stylized

Detailed characters blending Chinese and Western fantasy aesthetics. More realistic proportions than Castle Clash with ornate armor and weapon designs.

Dino Hunter

Stylized Realism

More naturalistic approach. Dinosaurs and hunting environments rendered in stylized-realistic style with emphasis on material readability on mobile screens.

Mobile Royale

Strategy Environments

Isometric environments with strong color coding for faction identity. Architecture mixes European medieval and Asian influences across a single game world.

The IGG Hiring Process

Here is what to expect when you apply for a game art role at IGG.

01

Online Application

Submit your portfolio and CV through LinkedIn or the IGG careers page. Include a tailored cover note that references one of their games specifically — generic applications are filtered out quickly.

02

Portfolio Review

The art team reviews your portfolio. They look for mobile-appropriate work: clean silhouettes, readable at small sizes, and relevance to their existing game styles. 1-2 pieces in a matching style help significantly.

03

Art Test

If shortlisted, you may receive an art test — typically a character or environment piece in IGG’s style. Tests are usually completed within 1 week and are fairly straightforward for candidates with mobile game experience.

04

Interview

A conversation with the art lead or creative director. Covers your process, tool proficiency, and ability to iterate on feedback. Communication is in English — proficiency matters for non-Indonesian applicants.

05

Offer

Offers are made within 1-2 weeks of the final interview. Salary is negotiated in IDR for Jakarta-based roles. Visa support is available for eligible international candidates moving to Indonesia.

Salary Ranges

RoleLevelSalaryLocation
2D ArtistMid-LevelIDR 8M–16M/mo (~$490–$980 USD)Jakarta, Indonesia
3D ArtistMid-LevelIDR 10M–20M/mo (~$615–$1,230 USD)Jakarta, Indonesia
Senior ArtistSeniorIDR 20M–40M/mo (~$1,230–$2,460 USD)Jakarta, Indonesia
UI ArtistMid-LevelUSD $45K–$70K/yrRemote
Lead ArtistLeadNegotiated individuallyJakarta / Remote

Estimates based on Indonesia game industry benchmarks. Jakarta cost of living is significantly lower than Western markets.

Portfolio Tips for IGG Roles

2D Character Portfolio

  • Show at least 2 character designs in IGG-adjacent styles (fantasy cartoon or Eastern fantasy)
  • Include reference screenshots from Castle Clash or Lords Mobile alongside your work
  • Demonstrate turnaround sheets and color variants if applying for lead roles
  • Spine animation samples are a strong bonus

3D Character Portfolio

  • High-res sculpt + PBR texture + in-engine real-time render pipeline
  • Show clean topology that can be used for mobile LODs
  • Include stylized characters — hyper-realistic work only is a weak fit
  • Unity in-engine screenshots preferred over keyshot renders

2D/3D Environment Portfolio

  • Show modular, tiled environments with strong color language
  • Isometric perspective work is especially relevant for strategy game roles
  • Include production-ready assets — concept sketches alone are not enough
  • Demonstrate knowledge of mobile texture budgets and draw call awareness

Volume and Timeline Expectations

IGG is a high-output mobile studio. Production pace is faster than AAA. Artists are expected to produce polished assets on short timelines. If your portfolio is entirely slow-burn personal projects, you may struggle to demonstrate the required production speed.

Get IGG Job Alerts

ArtBlast sends new IGG roles the moment they post. Apply in the first 24-48 hours — that’s when your odds are highest.

IGG roles posted daily
Discord live alerts
Direct apply links
Subscribe Now

$5/month or $50/year · Cancel anytime

Frequently Asked Questions

Does IGG hire international game artists?

Yes. IGG has hired international artists in Jakarta. Indonesia’s work visa process takes 4-8 weeks. IGG’s HR team handles the visa process for selected candidates.

What software does IGG use for game art?

Photoshop and Illustrator for 2D art. Spine for animation. Maya and Blender for 3D. ZBrush for sculpting. Substance Painter for PBR textures. Unity is the primary game engine.

Does IGG pay competitive salaries in Indonesia?

IGG is one of the better-paying game studios in Jakarta. Salaries are competitive for the Indonesian market but are significantly lower than equivalent roles in the US, UK, or Europe in absolute terms.

What is the culture like at IGG?

IGG operates at mobile game speed — faster iteration cycles than AAA. The Jakarta studio is large with hundreds of art team members. Most communication is in English for management levels; Bahasa Indonesia is used on the floor.

How often does IGG post game art jobs?

IGG posts 5-15 art roles per month on average, primarily through LinkedIn. ArtBlast subscribers see these the day they post.

Recently Posted

Game Art Jobs — Open Now

Browse recently posted roles from game studios hiring right now.