How to Get Hired at Ace Games as a Game Artist

Studio Career Guide

How to Get Hired at Ace Games

What Ace Games actually looks for in game artists, how the hiring process works, salary ranges by role, and how to build a portfolio that fits their mobile art style.

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Founded
2018
Istanbul, Turkey
Known For
Merge Mansion
50M+ downloads worldwide
Team Size
~200 staff
Istanbul HQ
Art Test
Yes
Senior roles, typically 1-2 days
Primary Location
Istanbul, Turkey
On-site and hybrid roles

Art Style by Title

Ace Games operates a distinct mobile visual language. Your portfolio needs to align with their stylized, highly readable aesthetic across their titles.

Merge Mansion

Whimsical Stylized

Bright, pop-illustrated mobile art with bold colors and expressive character design. Characters have strong silhouettes readable at small mobile sizes. Environments use warm, inviting palettes with exaggerated detail.

  • Bold, saturated color palette
  • Clear silhouettes readable at 64px icon size
  • Expressive character faces and poses
  • Rich, cluttered prop environments with clear object hierarchies

UI and Marketing Art

Mobile-First Design

Ace Games UI art supports fast-paced merge gameplay. Icons must read at multiple resolutions, button states must be immediately legible, and marketing creatives need high visual impact for app store performance.

  • Icon design with instant readability at multiple sizes
  • High-contrast button and UI element design
  • Marketing illustration with strong focal hierarchy
  • Consistent visual language across game and marketing assets

Concept and 2D Art

Character and Environment Design

Concept art at Ace Games solves mobile design problems. Characters need distinct personality that reads across multiple costume and accessory variants. Environment concepts establish the tone and object language for the merge gameplay grid.

  • Character design with clear variant potential
  • Environment concepting at isometric grid scale
  • Prop and collectible design with strong shape appeal
  • Illustration fluency in the studio’s warm, inviting tone

3D Art

Real-Time Mobile

Ace Games 3D art is optimised for mobile performance. Characters use stylized PBR materials and low-to-mid polygon counts. Clean topology, efficient UV layouts, and Unity-compatible exports are standard expectations.

  • Mobile-optimised polycount and texture budgets
  • Stylized PBR materials in Substance 3D tools
  • Rig-ready topology for character animation
  • Unity export pipeline experience

The Hiring Process

Ace Games hiring is direct and portfolio-first. Understanding each phase helps you prepare the right material at the right time.

01

Portfolio Review

Art leads review applications before any recruiter contact. Your portfolio link is the first filter. Show work that aligns with Merge Mansion’s stylized aesthetic. If your portfolio takes more than a few clicks to reach your best piece, reorder it. Mobile game art context in your work description helps reviewers understand your pipeline.

Typical duration: 1-2 weeks
02

Recruiter Screen

A short call covering your background, availability, and salary expectations. Ask about which title or team the role is attached to if not specified. Ace Games moves quickly on strong candidates, so be prepared to discuss timelines in this call.

Typical duration: 20-30 minutes
03

Lead Artist Interview

Portfolio walkthrough with the hiring art lead. Expect process questions about specific pieces in your portfolio, how you handle feedback, and your familiarity with mobile art constraints. Research Merge Mansion’s current visual style before this call.

Typical duration: 45-60 minutes
04

Art Test

Required for senior roles and some specialist positions. The brief is style-matched to Ace Games titles. Expect a character or environment asset within spec, delivered in 1-2 days. Focus on clean UV layout, style consistency, and documented process. Confirm compensation during the recruiter screen.

Typical duration: 1-2 days
05

Final Interview

Meeting with senior team members or art director. Covers collaboration approach, how you give and receive feedback, and your interest in mobile games as a medium. Culture alignment matters at Ace Games given their relatively small team size.

Typical duration: 30-60 minutes

Salary Ranges

RoleLevelSalary (USD est.)Location
2D ArtistJunior/Mid$35,000 – $50,000Istanbul, Turkey
2D ArtistSenior$55,000 – $75,000Istanbul, Turkey
Concept ArtistMid-level$38,000 – $55,000Istanbul, Turkey
Concept ArtistSenior$55,000 – $75,000Istanbul, Turkey
UI ArtistMid-level$35,000 – $50,000Istanbul, Turkey
Marketing ArtistMid-level$35,000 – $50,000Istanbul, Turkey
Lead ArtistLead$70,000 – $85,000Istanbul, Turkey

USD estimates based on Turkish game industry market data. Actual salaries may be quoted in TRY. Turkey has a low cost of living relative to Western markets.

Portfolio Tips by Discipline

2D and Concept Artists

  • Show characters that read clearly at small mobile sizes
  • Demonstrate strong stylized illustration fluency
  • Include variant sheets showing costume and prop design range
  • Show environmental and prop design alongside characters

UI Artists

  • Show icon design at multiple sizes with clear readability
  • Include HUD and menu screen layouts for mobile games
  • Demonstrate understanding of touch target sizing
  • Spine or After Effects animation for UI is a strong plus

Marketing Artists

  • Show high-impact creatives designed for app store and social
  • Demonstrate character illustration in the studio’s warm style
  • Include playable ad or dynamic creative experience if relevant
  • A/B testing context in your process notes is valued

3D Artists

  • Show mobile-optimised assets with documented polycount and texture budgets
  • Stylized PBR work in Substance 3D tools
  • In-engine Unity screenshots alongside Marmoset renders
  • Clean topology and rig-ready meshes for character roles

Application Volume Reality

Ace Games receives a high volume of applications for each opening given their popularity and Merge Mansion’s global success. The key differentiator is portfolio alignment with their specific mobile art style. Generic game art portfolios are screened out quickly. Show that you understand the Merge Mansion aesthetic and can match it directly.

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Frequently Asked Questions

How do I get a game artist job at Ace Games?

Apply through Ace Games careers site. Istanbul is the primary hub for art roles. The process includes portfolio review, recruiter screen, and an art test for senior roles. Ace Games is known for rapid hiring decisions on strong 2D and mobile art portfolios.

What art style does Ace Games use?

Ace Games uses a bright, highly stylized mobile art style. Merge Mansion features a whimsical, pop-illustrated aesthetic with bold colors and expressive character design. Their art prioritises readability at small mobile screen sizes.

Does Ace Games do paid art tests?

Ace Games typically includes an art test as part of the hiring process for senior roles. The brief is usually 1-2 days and franchise-specific. Confirm compensation during your recruiter screen.

What salary does Ace Games pay game artists?

Ace Games salaries in Istanbul range from approximately USD 35,000-50,000 for junior and mid-level roles to USD 55,000-85,000 for senior positions. Turkey has a favorable cost of living relative to Western markets.

Is it hard to get a job at Ace Games?

Ace Games looks for artists with strong mobile game art sensibilities. A portfolio showing stylized characters, UI elements, and bold color work will stand out. Their Merge Mansion title has 50M+ downloads, so they hire artists who can maintain quality at scale.

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