How to Get Hired at DECK 13 Interactive

AAA PC/Console Studio

How to Get Hired at DECK 13 Interactive

Lords of the Fallen art direction, hiring process, salary ranges, and portfolio tips for artists at DECK 13 Interactive in Frankfurt.

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Studio at a Glance

Key facts about working at DECK 13 Interactive in Frankfurt, Germany.

Founded
2001
HQ
Frankfurt, Germany
Parent
Focus Entertainment
Known For
Lords of the Fallen 2023
Engine
Unreal Engine 4/5

Art Style & Projects

Understanding the visual direction helps you tailor your portfolio.

Lords of the Fallen

Dark Fantasy Realism

Heavy use of practical light sources (torches, embers, fire) within decaying medieval environments. Character and environment art must hold up under dynamic lighting.

Atlas Fallen

Desert Mythological Action

Bright sandy expanses contrasted with ancient ruins and monstrous enemies. Lighting artists handle very different conditions from LotF: open sky, glare, and volumetric dust.

The Surge Series

Industrial Sci-Fi

Mechanical exo-skeleton designs and industrial facility environments. Hard-surface modeling, panel materials, and functional-looking damage systems.

VFX & Physics

Destruction & Physics Systems

DECK 13 titles feature extensive destruction and physics FX. FX artists need experience with Niagara and sim-ready geometry.

The Hiring Process

What to expect from application to offer at DECK 13 Interactive.

01

Online Application

Apply via Focus Entertainment careers page or LinkedIn. Include your portfolio link prominently. German cover letter appreciated but not required.

02

Portfolio Review

Art leads review submitted portfolios. Dark fantasy, industrial sci-fi, or atmospheric environment art is most relevant to current production.

03

HR Screen

A short HR call covering experience, availability, and relocation if applicable. For EU applicants, this is straightforward. For non-EU, visa sponsorship discussion happens here.

04

Art Department Interview

Video or on-site interview with your potential team lead. Expect a portfolio walkthrough and technical questions relevant to your specialisation.

05

Offer & Relocation

Offers include standard German employment terms. Senior artists may receive relocation support. Work permit processing for non-EU hires can add 4-8 weeks.

Salary Ranges

Estimated compensation based on role data and industry benchmarks.

RoleSeniorityEstimated Range
Lighting ArtistSeniorEUR 68K-82K
Character AnimatorSeniorEUR 65K-80K
Technical ArtistMid-LevelEUR 50K-65K
Environment ArtistMid-LevelEUR 48K-64K
Lead Character ArtistLeadEUR 82K-100K

Salary data is estimated from market benchmarks and available listings. DECK 13 follows Frankfurt game industry pay scales. Benefits may include Germany’s statutory healthcare system, which is significant value.

Portfolio Tips by Discipline

What DECK 13 Interactive art teams look for during portfolio review.

Lighting Artists

  • Show atmospheric environment lighting
  • Include breakdowns of real-time light setups
  • Emissive and fire-based light sources relevant

Animators

  • Show combat and action animation
  • Include mocap cleanup and cycles
  • Demonstrate weight and impact in character movement

Technical Artists

  • UE4/UE5 Blueprints and Niagara experience
  • Shader and material authoring skills
  • Show pipeline tools you have built

Environment Artists

  • Show modular dungeon or industrial environments
  • Include material breakdown (tiling vs hero)
  • Destruction-ready geometry is a bonus

Know Before You Apply

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Frequently Asked Questions

Does DECK 13 hire non-German artists?

Yes. The studio actively hires internationally and has English-speaking teams. Non-EU applicants will need visa sponsorship.

What style does DECK 13 specialise in?

Dark fantasy (Lords of the Fallen), industrial sci-fi (The Surge), and mythological action (Atlas Fallen). All require high-quality surface materials and strong atmospheric lighting.

Is there relocation support?

DECK 13 may offer relocation support for senior positions. Confirm during the HR screen phase.

What engine does DECK 13 use?

Unreal Engine 4 and 5 are their primary tools. Blueprints, Niagara, and HLSL shader knowledge is valued.

Does working at DECK 13 require relocation to Frankfurt?

Most positions are Frankfurt-based. Limited hybrid flexibility may be available for certain senior roles.

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