How to Get Hired at Striking Distance Studios

Cinematic Horror Studio

How to Get Hired at Striking Distance Studios

The Callisto Protocol art direction, hiring process, salary ranges, and portfolio tips for artists at Striking Distance Studios in San Ramon, CA.

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Studio at a Glance

Key facts about working at Striking Distance Studios, the Krafton AAA studio behind The Callisto Protocol.

Founded
2019
HQ
San Ramon, CA
Parent
Krafton
Known For
The Callisto Protocol
Engine
Unreal Engine 5

Art Style & Projects

Understanding the visual direction helps you tailor your portfolio.

The Callisto Protocol

Cinematic Horror Realism

Film-quality photorealism with extreme surface detail. Character art features high-fidelity skin, fabric, and gore systems. The aesthetic draws directly from survival horror films.

Creature & Horror Design

Creature Design & Deformation

Creatures in Callisto are anatomically grounded nightmares. Character artists need strong anatomy skills and experience with creature deformation and damage states.

Environment & Atmosphere

Industrial Dread

The Callisto Protocol environments are claustrophobic, industrial, and deteriorating. Environmental storytelling through lighting and material decay is central.

Cinematic Animation

Motion Capture Quality

Every cinematic and gameplay animation aims for film quality. Animators work closely with mocap data and need strong polishing and facial animation skills.

The Hiring Process

What to expect from application to offer at Striking Distance Studios.

01

Online Application

Apply through Krafton careers or LinkedIn. Portfolio link and a brief cover letter tailored to the studio’s horror/cinematic focus are important.

02

Portfolio Review

Senior art leads review portfolios. Cinematic quality, photorealistic character/environment work, and horror/creature art directly relevant to the studio are prioritised.

03

Recruiter Screen

30-minute video call with a Krafton recruiter. Standard experience review, availability, and compensation discussion.

04

Art Director Interview

Deep portfolio walkthrough with an Art Director or Lead. Expect questions about your creative process, production pipeline experience, and how you handle feedback on AAA-scale work.

05

Offer

Krafton offers follow standard California tech employment terms. Compensation is competitive with Bay Area AAA studios. Negotiate on title, salary, and equity where applicable.

Salary Ranges

Estimated compensation based on role data and industry benchmarks.

RoleSeniorityEstimated Range
Character ArtistSeniorUSD 120K-155K
AnimatorSeniorUSD 115K-150K
Lead AnimatorLeadUSD 155K-180K
Senior Environment ArtistSeniorUSD 115K-150K
Technical ArtistMid-LevelUSD 90K-120K

Salary ranges are estimated based on Krafton and Bay Area AAA industry benchmarks. California income tax up to 13.3% applies. Confirm current compensation during the interview process.

Portfolio Tips by Discipline

What Striking Distance Studios art teams look for during portfolio review.

Character Artists

  • Show photorealistic human characters
  • Include creature/organic anatomy work
  • Damage states and deformation systems valued

Animators

  • Show cinematic performance animation
  • Include mocap cleanup and polish work
  • Facial animation and lipsync examples important

Environment Artists

  • Show claustrophobic industrial environments
  • Include modular kit and hero prop breakdowns
  • Atmospheric decay and lighting integration

Technical Artists

  • UE5 Nanite/Lumen experience key
  • Shader development and material tools
  • Character technical art for cinematic rigs

Know Before You Apply

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Frequently Asked Questions

Is Striking Distance Studios hiring after The Callisto Protocol?

Yes. Active hiring across art disciplines suggests new project development under Krafton.

What is the studio culture like?

Small-studio culture with AAA production values. Teams are senior-heavy and film-quality output is the standard expectation.

Does the studio hire junior artists?

Rarely. Most positions are mid-senior level. Build a strong photorealistic portfolio and apply when you have relevant shipped title experience.

What engine does Striking Distance use?

Unreal Engine 5 is the primary engine. MetaHuman, Nanite, and Lumen experience is valued.

Is San Ramon a good location for game artists?

San Ramon is in the Bay Area, with access to the wider California game art community but lower cost than San Francisco. California income tax is a factor to budget for.

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