Rigging Artist Jobs

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Rigging Artist Jobs

Find the latest rigging artist jobs from top game and film studios. Character rigging, creature rigging, facial rigging TD, and technical animator roles. Get curated opportunities delivered to your inbox every morning.

Looking to work at a specific studio? See our Blizzard Entertainment Studio Career Guide.

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Types of Rigging Jobs We Cover

We curate all rigging and technical animation positions from studios worldwide.

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Character Rigger

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Creature Rigger

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Facial Rigger

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Vehicle Rigger

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Rigging TD

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Technical Animator

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Lead Rigger

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Pipeline TD

Studios Hiring Rigging Artists

We pull rigging artist jobs from hundreds of studios, including:

ILM
Pixar
Ubisoft
CD Projekt Red
Naughty Dog
Guerrilla Games
Rockstar Games
Epic Games
DNEG
MPC
Framestore
Weta Digital
+ Hundreds More

Stop Scrolling Job Boards

We scan hundreds of studios daily and send you curated rigging and technical animation roles. Fresh in your inbox every morning.

10-60+ jobs daily
Direct apply links
Film and game roles
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Rigging Artist Salary Ranges

What you can expect to earn as a rigger in the game and film industry.

Also useful: what does a rigging artist do.

Junior Rigger
$55K – $75K
Mid-Level Rigger
$75K – $100K
Senior Rigger / TD
$95K – $130K
Lead Rigger
$120K – $160K

*US market data. Salaries vary by location, studio size, and experience.

Skills Employers Look For

What you need to land a rigging artist job in the game and creative industries.

๐Ÿ–ฅ๏ธ Software

  • Maya rigging and skinning
  • Blender (increasingly required)
  • MotionBuilder
  • Houdini for procedural rigs
  • Python and MEL scripting

๐ŸŽฏ Rigging Skills

  • Skinning and weight painting
  • Facial rigging (FACS-based)
  • Dynamic simulation setups
  • IK / FK systems
  • Blend shape creation

โš™๏ธ Technical Skills

  • Pipeline integration
  • Custom tool development
  • Game engine rigging (Unreal / Unity)
  • Motion capture processing
  • LOD rig variants

๐Ÿ’ก Soft Skills

  • Anatomy understanding
  • Collaboration with animators
  • Working from reference
  • Clear technical documentation
  • Problem solving under production timelines

Rigging Artist Jobs FAQ

How do I find rigging artist jobs?
ArtBlast sends curated rigging and technical animation jobs daily from studios like Ubisoft, Naughty Dog, ILM, and Framestore. Subscribe and get 10-60+ opportunities in your inbox every morning.
What skills do riggers need?
Strong Maya rigging skills, Python or MEL scripting for tool development, solid understanding of anatomy for character and creature rigs, and experience with skinning and weight painting. Facial rigging (FACS-based) is highly valued at senior levels.
What is the average rigging artist salary?
In the US: Junior Riggers earn $55K-$75K, Mid-Level $75K-$100K, Senior Riggers and TDs $95K-$130K, and Lead Riggers $120K-$160K. Salaries vary by studio, industry (game vs film), and specialization.
What is the difference between a rigger and a technical animator?
Riggers build the control systems that animators use. Technical Animators (TAs) bridge rigging and animation, often handling motion capture cleanup, simulation, and rig optimization for production. The roles overlap at smaller studios.
Do riggers need to know Python?
Yes, increasingly. Python is the standard scripting language in Maya and the VFX/games pipeline. Riggers who can write tools, automate processes, and integrate into the pipeline are far more competitive. MEL is still used but Python is preferred at most studios.
Are there remote rigging jobs?
Yes. Rigging is one of the more remote-friendly roles in the pipeline since the work is software-based and deliverables are file-based. Many studios have embraced remote or hybrid rigging positions since 2020.

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Character and creature rigging
Film and game studios
Junior to Lead levels
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Recently Listed Rigging Jobs

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