Hard Surface Artist Jobs in Seattle
Seattle is one of the highest-paying game art markets in the world with no state income tax. Microsoft Xbox, Bungie, Valve, and 343 Industries all hire hard surface artists here.
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Hard Surface Artist Roles in Seattle
We curate hard surface artist positions from studios and companies across Seattle.
Vehicles & Transportation
Weapons & Armor
Mechanical Props
Industrial Environments
Sci-Fi Assets
Military Equipment
Architecture Details
Robots & Mechs
Seattle Studios Hiring Hard Surface Artists
Seattle's studios are among the highest-compensating in the industry. Hard surface artists work on military equipment for Halo, sci-fi environments for Destiny, and realistic vehicles for Xbox Game Studios titles.
Hard Surface Artist Salary Ranges in Seattle
What hard surface artist roles pay at Seattle studios and companies.
*Figures in USD. Washington state has no income tax - take-home is higher than in California for equivalent salaries.
What Seattle Studios Look For in Hard Surface Artists
Seattle studios pay top rates and expect top talent. Here is what gets you hired as a hard surface artist.
⚙ Hard Surface Modeling
- Maya and Blender for base mesh
- ZBrush for high-poly sculpt
- CAD-like precision modeling
- Edge flow for deformation
🌟 PBR Material Workflows
- Substance 3D Painter texturing
- Metal, glass and plastic shaders
- Roughness and metalness maps
- Real-time material performance
🔨 ZBrush & CAD Modeling
- High-poly detail sculpting
- Boolean operations
- Surface paneling and greebles
- Retopology for game meshes
🎮 Game Engine Integration
- LOD creation and management
- Collision mesh setup
- Unreal and Unity workflows
- Draw call and poly optimization
Hard Surface Artist Jobs in Seattle FAQ
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