Junior 3D Artist Jobs

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Junior 3D Artist Jobs

Entry-level and junior 3D artist jobs from game studios worldwide. New grad, self-taught, and intern roles at AAA, indie, and outsource studios. Get every opening delivered to your inbox the morning it posts.

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Junior 3D Artist Roles We Cover

We curate every entry-level and junior 3D position across game studios, outsource companies, and mobile developers.

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Junior 3D Artist

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Entry Level 3D Artist

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3D Artist Intern

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Associate 3D Artist

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Junior Prop Artist

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Junior Environment Artist

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Junior Character Artist

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Junior Technical Artist

Studios Hiring Junior 3D Artists

We pull junior and entry-level roles from AAA studios, outsource companies, mobile developers, and indie teams.

Keywords Studios
Virtuos
Gameloft
Certain Affinity
Abstraction Games
Pole To Win
Ubisoft
EA
Riot Games
Behaviour Interactive
High Voltage Software
Ludia
+ Many More

See Every Junior Role Before Anyone Else

Junior roles fill fast. ArtBlast delivers every listing the morning it posts so you can apply in the first wave.

โœ“ 10-60+ jobs daily
โœ“ Direct apply links
โœ“ Salary info included
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Junior 3D Artist Salary Guide

What you can expect to earn at each stage of a 3D artist career in games.

Intern / Student
$30K – $45K
Junior 3D Artist
$40K – $58K
Mid-Level 3D Artist
$62K – $85K
Senior 3D Artist
$90K – $130K

US market data. Outsource and mobile studios typically pay at the lower end. AAA studios and tech-adjacent game companies pay higher. UK, Canada, and EU markets vary by country.

What Studios Look For in Junior 3D Artists

The skills and portfolio qualities that get entry-level candidates hired.

๐ŸŽจ Portfolio Essentials

  • 3 to 5 polished, finished pieces
  • Game-ready assets with clean topology
  • PBR texturing in Substance Painter
  • Marmoset or UE5 presentation renders
  • Process breakdowns or wireframe views

๐Ÿ”ง Core Software

  • Blender or Maya (one fluently)
  • Substance Painter for texturing
  • ZBrush for high-poly sculpting
  • Unreal Engine or Unity basics
  • Photoshop or equivalent

๐ŸŽฎ Pipeline Fundamentals

  • LOD creation and poly budgets
  • UV unwrapping and atlasing
  • Normal map baking workflows
  • PBR material understanding
  • Working to art direction briefs

โœ… What Gets You Hired

  • Work that matches studio art style
  • Consistent quality across all pieces
  • Fast-loading, well-organized portfolio
  • Strongest piece in position one
  • Applying in the first 24-48 hours

Junior 3D Artist Jobs FAQ

Do game studios hire junior 3D artists without a degree?
Yes. Most game studios hire on portfolio quality, not on credentials. A strong portfolio that shows game-ready 3D assets, clean topology, PBR texturing, and process breakdowns will get you interviews. Self-taught artists regularly land junior roles at AAA and indie studios. A degree can help you build foundational skills, but it is not a hiring requirement at most studios.
What salary can a junior 3D artist expect in games?
Junior 3D artist salaries in the US typically range from $40,000 to $58,000. Intern and student positions are lower at $30,000 to $45,000. Outsource studios and mobile game companies tend to pay at the lower end. AAA studios pay more but compete for the same candidates. Salaries vary significantly by country, with UK and Canadian markets being slightly lower in absolute terms.
What should a junior 3D artist portfolio include?
A junior 3D artist portfolio should include 3 to 5 high-quality finished pieces rather than many average ones. Each piece should show clean topology, proper UVs, PBR texturing in Substance Painter, and a rendered presentation in Marmoset Toolbag or UE5. Including a process breakdown or wireframe view shows you understand the pipeline. Match your work to the type of studio you are targeting: stylized work for mobile or indie, realistic for AAA.
What is the difference between a junior and mid-level 3D artist?
Junior 3D artists typically work on individual assets under direct supervision, following existing art direction and style guides. Mid-level artists work more independently, can handle full asset workflows without guidance, and are expected to identify and solve problems themselves. Most studios expect a junior to become mid-level within 2 to 3 years of consistent production work.
How do I get my first junior 3D artist role?
The fastest paths to a first junior role are: outsource studios (Keywords Studios, Virtuos, Pole To Win) which hire juniors more consistently than AAA; small and mid-size indie studios; and contract or freelance work to build real credits. Apply early to every listing you are even close to qualified for. The first 24 to 48 hours after a job posts are when your application has the best chance of being read. Apply to at least 5 to 10 roles per week consistently.

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โœ“ Entry-level and intern roles
โœ“ AAA, indie, and outsource studios
โœ“ Direct apply links + salary data
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