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Remote Weapon Artist Jobs
Find remote weapon artist jobs from game studios worldwide. Work from anywhere as a weapon artist. Junior to lead hard surface, FPS, and prop weapon roles at AAA and indie studios hiring remotely. Updated daily.
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Remote Weapon Artist Roles We Cover
We curate remote weapon art positions from studios hiring worldwide.
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Remote Weapon Artist
🌿
Junior Remote Weapon Artist
⭐
Senior Remote Weapon Artist
👑
Lead Weapon Artist
🔩
Remote Hard Surface Weapon Artist
🪖
Remote Weapon Prop Artist
🎯
Remote FPS Weapon Artist
⚙️
Remote Weapon TD
Studios Hiring Remote Weapon Artists
Remote weapon artist roles appear across AAA shooters, action-RPG developers, and remote-first studios, including:
CD Projekt Red
Ubisoft
Activision
Bungie
Rockstar Games
EA
Epic Games
Naughty Dog
Remote-First Studios
Indie Teams
+ Hundreds More
Remote Weapon Artist Salary Ranges
What remote weapon art roles typically pay in the game industry.
Junior Weapon Artist
$50K - $65K
Weapon Artist
$65K - $90K
Senior Weapon Artist
$85K - $120K
Lead Weapon Artist
$105K - $140K
*US market rates. Some studios apply geographic pay adjustments for remote employees outside major metro areas.
What Studios Look For in Remote Weapon Artists
Remote weapon artist roles demand precision hard surface modeling and texturing alongside the discipline to hit production specs remotely.
⚔️ Core Weapon Skills
- Maya hard surface modeling
- ZBrush high-poly sculpting
- Substance Painter PBR texturing
- Blender modeling
- Retopology and LOD creation
🌍 Remote-Specific Skills
- Async reference and feedback reviews
- Detailed WIP documentation
- Self-directed polycount targets
- Perforce/Git version control
- Written communication with art directors
🎯 Advanced Techniques
- First-person weapon modeling (FPS scale)
- Animated weapon part modeling
- Engine integration and rigging prep
- PBR material calibration
- Wear and damage texture storytelling
💡 What Gets You Hired Remotely
- Wireframe and texture breakdown shots
- FPS and third-person weapon examples
- Realistic and stylized range
- Previous remote work experience
- Shipped game credits
Remote Weapon Artist Jobs FAQ
Are there remote weapon artist jobs in games?
Yes. Weapon art is a specialized hard surface discipline that works well remotely. Studios provide reference packs and asset briefs digitally, and artists deliver work through shared Perforce or Git pipelines. Remote weapon artist roles exist at AAA shooter studios, action-RPG developers, and remote-first indie teams worldwide.
What does a remote weapon artist do?
Remote weapon artists create game-ready 3D weapons including firearms, melee weapons, and sci-fi props. Work covers high-poly sculpting in ZBrush, retopology, UV unwrapping, and PBR texturing in Substance Painter. FPS weapon modeling requires specific attention to first-person scale and animation-friendly geometry. All delivery and review happens through shared pipelines and async feedback.
What is the salary for a remote weapon artist?
In the US: Junior Weapon Artists earn $50K-$65K, mid-level $65K-$90K, Senior Weapon Artists $85K-$120K, and Lead Weapon Artists $105K-$140K. Remote roles generally pay in line with studio-based equivalents, though some studios apply geographic pay adjustments.
What software do remote weapon artists use?
Maya is the primary modeling tool for weapon art. ZBrush handles high-poly sculpting and surface detail. Substance Painter is the standard for PBR texturing. Blender is widely used at indie studios. Perforce and Git handle version control for remote weapon art pipelines.
How competitive are remote weapon artist jobs?
Remote weapon roles draw from a global applicant pool, particularly from artists with FPS and action game experience. Applying within the first 24 hours is critical. ArtBlast sends remote weapon artist jobs daily and the Discord live feed alerts you the moment new roles post.