Scanline VFX Game Art Jobs
Scanline VFX is one of the world's leading visual effects studios with offices on four continents. They post 30+ game and film art roles per year across CFX, FX, Compositing, Matte Painting, Lighting, and more.
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Scanline VFX at a Glance
Art Disciplines Hired
Recent Roles at Scanline VFX
Salary Ranges at Scanline VFX
Based on real job listings in Canada and the United States.
South Korea and UK offices do not publicly disclose salary ranges. CAD salaries based on Vancouver listings.
What Scanline VFX Looks for in Your Portfolio
🏭 CFX / Simulation
Demonstrate cloth, hair, and creature simulation work in Houdini or Maya nCloth. Lead roles require evidence of managing full simulation pipelines on large-scale productions. Show both hero assets and large-crowd sim experience.
🔥 FX Artist
Houdini is the core tool. Show procedural destruction, fluid sims, and fire/smoke with a clear technical breakdown. Include work that demonstrates understanding of render integration, not just simulations in isolation.
🌎 Compositing
Nuke fluency is expected. Show breakdown reels with visible layers, colour science understanding, and integration of CG elements into live-action plates. Feature film or episodic credits are a strong differentiator.
🌋 Matte Painting / Environment
Photoreal environments with visible projection and set extension techniques. Scanline works primarily in live-action context so film-scale environment work beats game art stylisation. Include reference-to-final comparisons.
Recent Scanline VFX Job Listings
Roles posted recently. Apply links available to ArtBlast subscribers.