Environment Artist Jobs in Montreal
Find environment artist jobs in Montreal from the world’s top game studios. Ubisoft Montreal, Eidos Montreal, WB Games, Behavior Interactive, and more hire environment artists across all levels. Updated daily.
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Environment Artist Roles in Montreal
We curate environment artist positions from game studios across Montreal and the greater Quebec region.
Junior Environment Artist
Environment Artist
Senior Environment Artist
Lead Environment Artist
World Builder
Level Artist
Prop Artist
Environment Generalist
Montreal Game Studios Hiring Environment Artists
Montreal’s studios build some of the most detailed and historically researched game worlds in the industry:
Montreal Environment Roles Are High-Volume
Ubisoft Montreal’s open-world games are among the most environment-art-intensive productions in the industry. When environment artist positions open in Montreal, the applicant pool is global and competitive. Getting in early is the difference between being seen and being too late. ArtBlast sends Montreal roles the moment they post.
Environment Artist Salary Ranges in Montreal (2026)
What environment artist roles pay at Montreal game studios.
*Salaries listed in Canadian dollars (CAD). Montreal’s cost of living is significantly more affordable than Vancouver, making real-terms compensation highly competitive. Canada’s Global Talent Stream offers fast-track work permits for international artists. Quebec’s Provincial Nominee Program provides additional immigration pathways.
What Montreal Studios Look For in Environment Artists
Montreal’s environment art teams build historically grounded and creatively ambitious worlds. Here is what gets you hired.
๐จ Core Environment Skills
- Modular asset creation and tiling system design
- PBR texturing for environments, surfaces, and materials
- Terrain sculpting and large-scale world building
- Level dressing and environmental storytelling
- Foliage, vegetation, and natural environment creation
๐ฎ Tools and Engine Knowledge
- Unreal Engine 5 or proprietary engine (Anvil/AnvilNext)
- Maya or Blender for asset modelling
- Substance Painter and Designer for material authoring
- World Machine or Houdini for terrain
- SpeedTree or similar for vegetation systems
๐ What Montreal Studios Specifically Want
- AAA shipped environment art credits
- Experience building historically or culturally authentic worlds
- Ability to maintain consistency across large multi-team productions
- Performance optimization at open-world scale
- Strong visual research and reference gathering skills
๐ก How to Stand Out in Montreal’s Market
- Portfolio showing full environment from blockout to final polish
- Demonstrate modular thinking in asset breakdowns
- Show range: outdoor and indoor, natural and architectural
- Include performance-conscious decisions in breakdowns
- Apply within 24 hours of posting
Environment Artist Jobs in Montreal FAQ
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