Texture Artist Jobs – Daily Curated Game Art Jobs | ArtBlast
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Texture Artist Jobs
Find the latest texture artist jobs from top game studios. Material artists, Substance specialists, and shader artists. Get curated opportunities delivered to your inbox every morning.
What you can expect to earn as a texture or material artist in the game industry.
Junior Texture Artist
$48K – $65K
Mid-Level Texture Artist
$65K – $88K
Senior Texture Artist
$85K – $115K
Lead Material Artist
$110K – $140K
*US market data. Material artists with Substance Designer and engine shader expertise tend to earn toward the higher end.
Skills Employers Look For
What studios expect from texture and material artist candidates.
๐ฅ๏ธ Software
Substance Painter
Substance Designer
Mari (film and AAA production)
Photoshop
Marmoset Toolbag (presentation)
๐ฏ Technical Skills
PBR workflow (metalness / roughness)
Normal, AO, and curvature baking
Tiling texture creation
Trim sheet texturing
Texture set optimization
๐ฎ Engine Knowledge
Unreal Engine material editor
Unity shader graph
Texture streaming setup
In-engine material creation
Performance budget awareness
๐ก What Gets You Hired
Clean breakdowns per material
Real-time renders in Unreal or Marmoset
Variety across material types
Substance Designer smart materials
Understanding of light and surface physics
Texture Artist Jobs FAQ
What does a texture artist do in games?
Texture artists create the surface materials that give game assets their look: color, roughness, metalness, normal detail, and emissive properties. They work with PBR workflows using Substance Painter, Substance Designer, and Mari to define how light interacts with every surface in the game.
What tools do texture artists use?
Substance Painter for hand-painted and baked texturing, Substance Designer for procedural material creation, Mari for large-scale AAA production texturing, and Photoshop for touch-ups. Knowledge of Unreal Engine or Unity material editors is increasingly expected at the mid and senior level.
What is the average texture artist salary?
In the US: Junior Texture Artists earn $48K-$65K, Mid-Level $65K-$88K, Senior $85K-$115K, and Lead positions $110K-$140K. Material artists with Substance Designer expertise and engine shader knowledge tend to earn at the higher end.
Is Substance Painter required for texture artist jobs?
Substance Painter is effectively the industry standard for game texturing. The vast majority of studios list it as a requirement. Substance Designer for procedural material creation is also increasingly expected at mid and senior levels.
What is the difference between a texture artist and a material artist?
The terms are often used interchangeably, but material artist sometimes implies more focus on procedural workflows in Substance Designer and in-engine shader creation, whereas texture artist can cover a broader range including hand-painted work. At many studios they are the same role.
Are there remote texture artist jobs?
Yes. Texturing is well-suited to remote work. ArtBlast includes work model details on every listing so you can filter by remote, hybrid, or on-site positions.
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