How to Get Hired at SuperPlay
Everything you need to know about SuperPlay’s art style, hiring process, salary ranges, and portfolio requirements to land a game art role at SuperPlay.
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Studio at a Glance
Art Style by Title
SuperPlay has developed a distinctive visual language across their titles. Here is what the art directors look for when reviewing portfolios.
Dice Dreams
Casual Mobile — Vibrant & PlayfulDice Dreams uses a bright, highly saturated 3D casual style. Characters are friendly and exaggerated with round proportions. The aesthetic is warm, inviting, and optimized for small mobile screens with bold reads at thumbnail scale.
- Bright, highly saturated color palettes
- Exaggerated proportions — round, friendly characters
- Bold silhouettes readable at small sizes
- Particle effects that are celebratory and rewarding
Gossip Harbor
Casual Mobile — Story-DrivenGossip Harbor is a merge narrative game. The art style combines 2D illustrated characters with a polished casual aesthetic. The look is warm, slightly fashion-forward, and focused on expressive characters that carry emotional storytelling.
- Semi-realistic 2D character illustration
- Warm, social storytelling aesthetic
- Expressive faces and clear emotional reads
- UI design that is clean and legible on small screens
The Hiring Process
Portfolio Screening
Initial review of your portfolio. SuperPlay prioritizes work that demonstrates casual mobile game aesthetics — bright, expressive, readable at small scale.
Typical duration: 1-2 weeksHiring Manager Interview
Video call discussing your background, tool pipeline, and experience with mobile game art production.
Typical duration: 1-2 weeksArt Test
A take-home test relevant to the role. Typically focuses on creating a character or UI element in the studio’s casual game style.
Typical duration: 1-2 weeksTeam Meeting
Meeting with the art team or relevant leads to assess cultural fit and collaboration style.
Typical duration: 1 weekOffer
Offer extended with salary, benefits, and relocation package details (for non-Bucharest candidates).
Typical duration: 1 weekSalary Ranges at SuperPlay
| Level | Salary (EUR) | Location |
|---|---|---|
| Mid-Level Artist | €28,000 – €45,000 | Bucharest, Romania |
| Senior Artist | €45,000 – €60,000 | Bucharest, Romania |
| Lead Artist | €60,000 – €65,000 | Bucharest, Romania |
Salary data compiled from job postings and industry reports. Actual compensation may vary.
Portfolio Tips by Discipline
2D Artists
- Show work in a casual, mobile-friendly aesthetic — bright colors, bold reads
- Include character work with expressive faces and clear emotional reads
- Demonstrate experience with mobile game resolution and thumbnail optimization
- Show multiple art styles if possible — SuperPlay has multiple titles with different looks
UI Artists
- Mobile UI is the priority — design for small screens and touch interactions
- Show HUD elements, menu screens, and icon design
- Demonstrate understanding of information hierarchy in casual game contexts
- Include motion design or UI animation work if available
Animators
- Character animation with personality and expression
- Experience with both 2D and 3D animation pipelines
- Show idle animations, victory sequences, and emotive character moments
- Spine or Adobe Animate experience is a plus for 2D animation roles
Application Reality
SuperPlay has grown rapidly since its founding and is actively hiring across art disciplines. As a Bucharest-based studio, most roles require relocation or local presence. Remote work is limited. Candidates with prior casual mobile game experience convert significantly better — SuperPlay’s art style is specific, and generic portfolios don’t communicate fit.
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Frequently Asked Questions
Does SuperPlay hire remote artists?
Most SuperPlay roles are based in Bucharest, Romania with on-site presence expected. Some senior roles may offer hybrid arrangements, but fully remote positions are rare. Relocation support is available for candidates outside Romania.
What art style does SuperPlay use?
SuperPlay uses a bright, casual mobile game aesthetic. Dice Dreams is highly saturated and 3D, while Gossip Harbor leans into 2D illustrated characters with a narrative focus. Both styles prioritize bold reads at small mobile screen sizes.
What tools does SuperPlay use?
SuperPlay uses standard game art tools: Photoshop, Illustrator, Spine for 2D animation, and Blender or Maya for 3D work. Unity is the primary game engine.
Is SuperPlay a good place to work?
SuperPlay is well-regarded in the mobile game art community for its clear art direction and rapid growth. The studio has expanded from its original Tel Aviv team to a major Bucharest presence with 100+ employees.
Does SuperPlay pay competitive salaries for Romania?
SuperPlay salaries are competitive within the Romanian market. Senior roles can earn €45K-€65K EUR — significantly above average local salaries. The studio also offers benefits packages that are above market for Bucharest.
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