Game Art Jobs Report: June 2026

Monthly Report

Game Art Jobs Report
June 2026

1,605 game art jobs posted in June. Remote work ticked back up for the first time in three months. Motion and graphic design led all disciplines, powered by agency and studio demand.

Based on 1,605 jobs collected June 1 to June 30, 2026. Published July 1, 2026.

1,605
game art jobs posted in June 2026
23%
Remote positions
Up from 21% in May, first rise in 3 months
817
Unique studios hiring
Across 40+ countries
41%
North America share
Still the top hiring region
29%
Motion + Animation
Combined share of roles

Jobs by Discipline

Which game art roles were most in demand in June 2026.

Key Insight

Motion and graphic design led all disciplines in June at 16%, powered by a wave of creative agency and tech company hiring. Animation and 3D Art tied close behind at 13% each, holding as the core game art disciplines. VFX held at 7%. The spread reflects a market where studios, agencies, and VFX houses are all hiring at once, with no single discipline dominating the way Animation did in May.

Motion & Graphic Design
16%
Animation
13%
3D Art
13%
VFX
7%
Technical Art
4%
Illustration
3%
2D Art
2%
Concept Art
1%

Work Model, Seniority and Location

Where jobs are, who they are for, and how they are structured.

Work Model
On-Site 77%
Remote 23%
Remote rose to 23%, the first increase since ArtBlast began tracking the decline. After three straight months of falling (32% March, 25% April, 21% May), remote availability ticked back up, driven partly by VFX and agency roles.
Seniority (where listed)
Senior / Lead 34%
Entry / Junior 11%
34% of listings specified Senior or Lead level. Only 10% listed entry or junior roles. 55% of listings left seniority blank, consistent with prior months. Senior demand continues to far outweigh junior openings.
Top Regions
North America 41%
Europe 31%
Asia Pacific 13%
Middle East / Turkey 8%
North America stayed the top region. US (477), UK (183), and Canada (165) were the top three individual markets. Turkey climbed to fourth with 92 roles.

Top Hiring Studios

Studios that posted the most game art roles in June 2026.

Standout Finding

Keywords Studios led June with 32 roles, by a wide margin. As a global art and services outsourcer, its dominance reflects the industry’s continued shift toward outsourced production. Eyeline (Netflix’s VFX and research studio) and The Walt Disney Company followed. Cloud Imperium Games and Electronic Arts tied as the most active dedicated game studios at 14 roles each. VFX and film pipeline studios again filled most of the top 10.

Keywords Studios
VFX, Animation, 3D Art, Character
32 jobs
Eyeline
VFX, Animation, 3D Art, Concept
16 jobs
The Walt Disney Company
VFX, Animation, 3D Art, Character
15 jobs
Cloud Imperium Games
VFX, Animation, 3D Art, Character
14 jobs
Electronic Arts (EA)
3D Art, Technical Art, Lighting
14 jobs
Scattermesh
VFX, 3D Art, Character, Technical Art
13 jobs
Mikros Animation
Animation, Character, Rigging
11 jobs
Respawn Entertainment
Animation, 3D Art, Character, VFX
11 jobs
Rodeo FX
VFX, Animation, 3D Art, Environment
9 jobs
Industrial Light & Magic
VFX, Animation, 3D Art, Technical Art
9 jobs

Salary Ranges Where Listed

Salary ranges from June 2026 listings that included compensation. Represents 8% of all postings. Ranges show junior-to-senior spread where data existed.

Data Note

8% of June listings included salary data, in line with May. Salary transparency remains highest in North America and the UK. The ranges below reflect available data from 132 listings, normalized to USD equivalent. European and Asian postings rarely include compensation figures.

Animation
$65-$135K
Mid to Senior (USD-eq)
VFX / Compositing
$65-$178K
Mid to Senior (USD-eq)
Motion Design
$62-$127K
Mid to Senior (USD-eq)
3D Art
$58-$135K
Junior to Senior (USD-eq)
Technical Art
$44-$114K
Mid to Senior (USD-eq)
2D / Illustration
$62-$125K
Junior to Senior (USD-eq)

Weekly Hiring Trend

Job posting volume by week within June 2026. Week 2 was the highest-volume week of the month.

Observation

June was the steadiest month of 2026 so far. Week 2 (June 8-14) peaked at 400 jobs, but volume held remarkably flat through Weeks 1, 3, and 4 (387, 348, 341). Unlike May’s sharp mid-month surge and drop, June hiring stayed consistent, a sign of stable demand heading into summer.

Week 1 (June 1-7)
387 jobs
Week 2 (June 8-14)
400 jobs
Week 3 (June 15-21)
348 jobs
Week 4 (June 22-28)
341 jobs
Week 5 (June 29-30)
129 jobs

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Data sourced from ArtBlast’s daily game art job curation. June 2026 = June 1 to June 30. 1,605 jobs tracked after deduplication. Salary data reflects only listings that included compensation (8% of total, 132 listings). Seniority percentages calculated from listings where level was specified (45% of total). Previous report: May 2026. View all reports at artblast.co/game-art-jobs-report/.

Common Questions

How many game art jobs were posted in June 2026?

1,605 game art jobs were posted in June 2026 across 817 studios in more than 40 countries, based on listings collected June 1 to June 30, 2026.

What was the most in-demand game art discipline in June 2026?

Motion and graphic design led all disciplines at 16% of roles, with animation and 3D art tied at 13% each, followed by VFX at 7%.

What percentage of game art jobs were remote in June 2026?

23% of game art jobs were remote in June 2026, up from 21% in May, the first increase in three months. The remaining 77% were on-site.

Which studio hired the most game artists in June 2026?

Keywords Studios led June 2026 with 32 roles, well ahead of the field. Cloud Imperium Games and Electronic Arts tied at 14 roles each.

Which region had the most game art jobs in June 2026?

North America had the largest share at 41%, followed by Europe at 31% and Asia Pacific at 13%.