Animator Jobs in Madrid
Find animator jobs in Madrid from Europe’s top game studios. MercurySteam, Tequila Works, Ubisoft Madrid, and more Madrid studios hire animators across all levels. EU freedom of movement applies. Updated daily.
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Animator Roles in Madrid
We curate animator positions from game studios across Madrid and the wider Spain region.
Junior Animator
Animator
Senior Animator
Lead Animator
Character Animator
Cinematic Animator
Gameplay Animator
Technical Animator
Madrid Game Studios Hiring Animators
Madrid’s studios develop AAA action games, narrative adventures, and mobile titles, creating animation demand across gameplay, cinematic, and character disciplines:
Madrid Animator Roles Are Competitive
Animation openings in Madrid attract applicants from across Europe. MercurySteam’s AAA action titles place animation quality at the center of the game experience. Tequila Works creates emotionally rich, character-driven games where animation performance matters. Madrid’s cost of living is significantly lower than London or Paris. ArtBlast sends Madrid animator roles the moment they post.
Animator Salary Ranges in Madrid (2026)
What animator roles pay at Madrid game studios.
*Salaries listed in EUR. EU citizens can work in Spain without a work visa. Non-EU professionals may qualify under Spain’s Ley de Startups Tech Visa or the European Talent Passport programme. Madrid’s cost of living is significantly lower than London or Paris, making net purchasing power competitive for game art roles.
What Madrid Studios Look For in Animators
Madrid animation teams bring characters and game worlds to life across action combat, narrative performance, and mobile-optimized workflows. Here is what gets you hired.
🎬 Core Animation Skills
- Strong animation principles: weight, timing, anticipation, and follow-through
- Gameplay state machine animation and locomotion blending
- Character and creature animation across action and narrative genres
- Cinematic and in-engine cutscene animation workflows
- Iterating quickly based on game feel and creative director feedback
🎮 Tools and Software
- Maya for keyframe animation and mocap cleanup
- Unreal Engine 5 animation graph, state machine, and control rig
- Motion Builder for mocap pipeline and retargeting work
- Perforce or similar version control for large team pipelines
- Blender as a secondary tool for fast iteration and previsualization
🌟 What Madrid Studios Specifically Want
- MercurySteam values animators with strong action combat and locomotion credits
- Tequila Works looks for animators who can express emotion through character performance
- Ubisoft Madrid requires experience on collaborative cross-studio production pipelines
- English working proficiency expected at most international studios
- Showreel demonstrating versatility across gameplay and cinematic animation
💡 How to Stand Out in Madrid’s Market
- Show a reel with clear breakdown labels for each animation type
- Include gameplay-context footage, not just isolated pose work
- Demonstrate range across action, idle, cinematic, and creature animation
- Highlight any mocap direction or cleanup experience
- Apply within 24 hours of posting
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