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Maya Artist Jobs

Find the latest Maya artist jobs at studios worldwide. Model, texture, rig, and animate in Autodesk Maya for games, film, and animation. Curated opportunities in your inbox every morning.

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Types of Maya Artist Jobs We Cover

We curate Maya roles across modeling, texturing, rigging, lighting, and animation.

🧊

3D Modeler

🎨

Texture Artist

🦴

Rigging Artist

🎬

3D Animator

💡

Lighting Artist

🌍

Environment Artist

🧍

Character Artist

🎥

Generalist

Studios Hiring Maya Artists

We pull Maya artist jobs from studios worldwide, including:

Framestore
DNEG
Scopely
Good Job Games
Swaybox Studios
ZeptoLab
Flying Bark Productions
Omens Studios
+ Many More

Maya Artist Salary Ranges (2026)

What you can expect to earn as a Maya artist in 2026.

Junior 3D Artist
$55K - $75K
Mid-Level 3D Artist
$65K - $88K
Senior 3D Artist
$88K - $135K
Lead 3D Artist
$115K - $170K

*Based on ArtBlast's 3D Artist pay bands, the closest tracked discipline. US market data; varies by location, studio size, and experience.

Skills Employers Look For

What you need to land a Maya artist job in 2026.

🖥️ Software

  • Autodesk Maya
  • ZBrush
  • Substance 3D
  • Arnold
  • Unreal Engine

🎯 Craft

  • Modeling and topology
  • UV layout
  • Texturing and shading
  • Lighting
  • Look development

🎮 Technical Skills

  • PBR workflows
  • Rigging and skinning
  • MEL and Python scripting
  • Retopology
  • Render optimization

💡 Soft Skills

  • Working to a brief
  • Attention to detail
  • Fast iteration
  • Time management
  • Team communication

Maya Artist Jobs FAQ

How do I find Maya artist jobs?
ArtBlast curates Maya artist jobs daily from studios worldwide. Subscribe to get 10-60+ opportunities every morning with direct apply links.
What is the average Maya artist salary?
Using ArtBlast 3D Artist bands, junior Maya artists earn $55K-$75K, mid-level $65K-$88K, and senior $88K-$135K in the US. Lead roles range from $115K to $170K depending on studio and location.
What does a Maya artist do?
A Maya artist uses Autodesk Maya to model, texture, rig, light, or animate 3D assets for games, film, and animation. The role overlaps with 3D artist and generalist positions.
What software do Maya artists use?
Autodesk Maya is the core tool, paired with ZBrush for sculpting, Substance 3D for texturing, a renderer such as Arnold, and a real-time engine like Unreal.
Are there remote Maya artist jobs?
Yes. Maya work is highly remote-friendly. ArtBlast includes work model info on every listing so you can filter by remote, hybrid, or on-site.

Hiring an Artist?

Post your open role on ArtBlast and reach active artists directly.

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